Core components.
TODO: ContinueDialog and GpsWaitingModal are more related to the game and not to core
A dialog window the player will see as soon as he dies a painful death
Used to run projects separately and to control the actions of a component. Take a look into zland-player/www/test.jsx for an example. It creates a list of stacked buttons.
A dialog window the player will see when the app searches for stable gps signal
This mixin is for open links in the browser window using cordova cordova-plugin-inappbrowser plugin
This mixin supports bootstrap modal events and provides a hide function
the point is used to provide coordinates in the playground. The zombies will now where to go.