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Bullet.jsx
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Bullet.jsx
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/*!
* Copyright 2015 Florian Biewald
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use strict';
var React = require('react');
var PureRenderMixin = React.addons.PureRenderMixin;
var WeaponActionCreators = require('weapon/actions/WeaponActionCreators');
module.exports = React.createClass({
mixins: [PureRenderMixin],
componentDidMount: function() {
var el = React.findDOMNode(this.refs.bullet);
this.$el = $(el);
var distance = 0;
this.intervalId = setInterval((function() {
this.$el.translate3d({
x: parseInt(this.props.xunits.toFixed(5)),
y: parseInt(this.props.yunits.toFixed(5))
});
// Events.fireEvent('bullet.positionChanged', [this]);
distance += this.props.distanceSteps;
var rect = el.getBoundingClientRect();
WeaponActionCreators.bulletFlight(this.props.id, distance, {x: rect.left, y: rect.top});
}).bind(this), 33);
},
componentWillUnmount: function() {
clearInterval(this.intervalId);
},
render: function() {
return (
<div className="bullet" ref="bullet"></div>
);
}
})