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崩溃断点在SDL内部的D3D绘图驱动里面,
但经过验证,可能是由于canvas.c中友很多绘图函数,多处地方判断条件是
y > c->clip_bottom,
x > c->clip_right
导致刚好lcd缓存溢出一个像素,最终导致绘图驱动越界崩溃
正确判断方法应该是 y >= c->clip_bottom,x >= c->clip_right
The text was updated successfully, but these errors were encountered:
崩溃断点在SDL内部的D3D绘图驱动里面,
但经过验证,可能是由于canvas.c中友很多绘图函数,多处地方判断条件是
y > c->clip_bottom,
x > c->clip_right
导致刚好lcd缓存溢出一个像素,最终导致绘图驱动越界崩溃
正确判断方法应该是 y >= c->clip_bottom,x >= c->clip_right
The text was updated successfully, but these errors were encountered: