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I would like to suggest the addition of opacity settings for the trade windows.
It's great that you've modernized a new version of trade overlay, but the lack of opacity filters makes the play experience a bit scuffed as you can't see your window once all the trades come in, especially if theres 3+ trades. The addition of opacity settings on a timer setting would free up the screen space to better deal with content when not actively on the window thus allowing players to react to the game far better.
The text was updated successfully, but these errors were encountered:
I've seen this feature on other trade macros, but never used it myself. I assume the messages are opaque when they appear, then turn transparent after a set delay? I'd also imagine this is per message, so each message fades out separately?
I've had some drawing bugs when using transparent windows in the past, but assuming I can work those out I think this is a very solid idea.
Awesome! Its a real QoL booster as you rarely need the notification fully visible the whole time when you get a message and a life saver in HC so you don't get tapped by an off screen effect. GL man, I like what I see so far!
I would like to suggest the addition of opacity settings for the trade windows.
It's great that you've modernized a new version of trade overlay, but the lack of opacity filters makes the play experience a bit scuffed as you can't see your window once all the trades come in, especially if theres 3+ trades. The addition of opacity settings on a timer setting would free up the screen space to better deal with content when not actively on the window thus allowing players to react to the game far better.
The text was updated successfully, but these errors were encountered: