forked from unconed/threestrap
/
multiple_renderers.html
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/
multiple_renderers.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Threestrap - Multiple Renderers</title>
<script type="text/javascript" src="../vendor/three.js"></script>
<script type="text/javascript" src="../vendor/renderers/CSS3DRenderer.js"></script>
<script type="text/javascript" src="../vendor/renderers/MultiRenderer.js"></script>
<script type="text/javascript" src="../build/threestrap.js"></script>
</head>
<body>
<script>
var three = THREE.Bootstrap({
renderer: {
klass: THREE.MultiRenderer,
parameters: {
renderers: [THREE.WebGLRenderer, THREE.CSS3DRenderer],
parameters: [
{ // WebGLRenderer parameters
depth: true,
stencil: true,
preserveDrawingBuffer: true,
antialias: true,
alpha: true,
},
{} // CSS3DRenderer paramters
]
}
}
});
// Insert a cube
var mesh = new THREE.Mesh(new THREE.BoxGeometry(0.5, 0.5, 0.5), new THREE.MeshNormalMaterial());
three.scene.add(mesh)
// Insert some text
var greeting = document.createElement( 'div' )
greeting.textContent = 'Hello World!'
greeting.style.width = '400px'
greeting.style.height = '400px'
greeting.style.fontSize = '120px'
greeting.style.fontFamily = 'Helvetica'
greeting.style.textAlign = 'center'
greeting.style.backfaceVisibility = 'hidden'
var greetingObject = new THREE.CSS3DObject(greeting)
greetingObject.scale.set( 0.00125, 0.00125, 0.00125 )
greetingObject.position.z = 0.25
three.scene.add(greetingObject)
// Orbit the camera
three.on('update', function () {
var t = three.Time.now;
three.camera.position.set(-Math.cos(t), Math.sin(t), Math.sin(t * .718));
three.camera.lookAt(new THREE.Vector3());
});
</script>
</body>
</html>