Simple script to collect python class definitions across multiple files with build <file>
.
Install it by downloading the package from
github
and running pip install <folder where cg_py_class_merger is located>
Project structure:
codingame/
lib/
__init__.py
your_package_folder_1/
__init__.py
package_1.py
your_package_folder_2/
__init__.py
package_2.py
cg_py_class_merger/
cg_py_class_merger/
__init__.py
build.py
README.md
setup.py
any_project/ # for example 'ClashOfCodes'
example:
# IMPORT
from lib.your_package_folder_1.package_1.py import *
# END_IMPORT
Do not forget to init your packages with __init__.py
In any_project
folder (ClashOfCodes for example) simply run build <filename>.py
, or define a file watcher in your IDE.
PyCharm config for file watcher:
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectTasksOptions">
<TaskOptions isEnabled="true">
<option name="arguments" value="$FileName$" />
<option name="checkSyntaxErrors" value="true" />
<option name="description" />
<option name="exitCodeBehavior" value="ALWAYS" />
<option name="fileExtension" value="py" />
<option name="immediateSync" value="true" />
<option name="name" value="CG_merger" />
<option name="output" value="" />
<option name="outputFilters">
<array />
</option>
<option name="outputFromStdout" value="false" />
Output will be cg.py
in your any_project
folder
Examples:
https://github.com/zolcsika71/CodeInGames_PY
https://github.com/zolcsika71/CodeInGames_PY/tree/main/merge_test
https://github.com/zolcsika71/CodeInGames_PY/tree/main/ClashOfCodes
- Generate dependency tree and resolve order of imports automatically