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A marketplace user reported a crash with the following callstack:
UnrealEditor_EnhancedCodeFlow!TMulticastScriptDelegate<FNotThreadSafeDelegateMode>::ProcessMulticastDelegate<UObject>() [D:\RocketSync\5.4.0-33043543+++UE5+Release-5.4\Working\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:908] UnrealEditor_EnhancedCodeFlow!UE::Core::Private::Function::TFunctionRefCaller<`UECFTimelineBP::ECFTimeline'::`2'::<lambda_1>,void __cdecl(float,float)>::Call() [D:\RocketSync\5.4.0-33043543+++UE5+Release-5.4\Working\Engine\Source\Runtime\Core\Public\Templates\Function.h:406] UnrealEditor_EnhancedCodeFlow!UECFTimeline::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\EnhancedCodeFlow\Source\EnhancedCodeFlow\Public\CodeFlowActions\ECFTimeline.h:84] UnrealEditor_EnhancedCodeFlow!UECFSubsystem::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\EnhancedCodeFlow\Source\EnhancedCodeFlow\Private\ECFSubsystem.cpp:94]
Possibly the problem with BP proxy not being valid all the time?
The text was updated successfully, but these errors were encountered:
zompi2
Successfully merging a pull request may close this issue.
A marketplace user reported a crash with the following callstack:
Possibly the problem with BP proxy not being valid all the time?
The text was updated successfully, but these errors were encountered: