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Crash when using marketplace version for UE5.4 #48

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zompi2 opened this issue May 29, 2024 · 0 comments · Fixed by #49
Closed

Crash when using marketplace version for UE5.4 #48

zompi2 opened this issue May 29, 2024 · 0 comments · Fixed by #49
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zompi2 commented May 29, 2024

A marketplace user reported a crash with the following callstack:

UnrealEditor_EnhancedCodeFlow!TMulticastScriptDelegate<FNotThreadSafeDelegateMode>::ProcessMulticastDelegate<UObject>() [D:\RocketSync\5.4.0-33043543+++UE5+Release-5.4\Working\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:908]

UnrealEditor_EnhancedCodeFlow!UE::Core::Private::Function::TFunctionRefCaller<`UECFTimelineBP::ECFTimeline'::`2'::<lambda_1>,void __cdecl(float,float)>::Call() [D:\RocketSync\5.4.0-33043543+++UE5+Release-5.4\Working\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]

UnrealEditor_EnhancedCodeFlow!UECFTimeline::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\EnhancedCodeFlow\Source\EnhancedCodeFlow\Public\CodeFlowActions\ECFTimeline.h:84]

UnrealEditor_EnhancedCodeFlow!UECFSubsystem::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\EnhancedCodeFlow\Source\EnhancedCodeFlow\Private\ECFSubsystem.cpp:94]

Possibly the problem with BP proxy not being valid all the time?

@zompi2 zompi2 added the bug Something isn't working label May 29, 2024
@zompi2 zompi2 self-assigned this May 29, 2024
@zompi2 zompi2 linked a pull request May 29, 2024 that will close this issue
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