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Connection reset by peer #1
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Hello, it looks like someone sends some none JSON data. The data couldn't be parsed correctly which results in an exception. The issue should be fixed in c65b689. Let me know, if anything doesn't work as expected. |
Hey, Thanks it seems to be working now. I think in process of trying to load a .nes on the hosted emulator I might have sent non JSON data. Apologies for crashing it. I am new to it. I was testing it out for the GSoC project part of mlpack. Can you help me set up a emulator on local network so I don't end up crashing the one for everyone? Thanks |
Honestly, it's great that someone crashed it. I guess, I found a way that enables us to send any command valid or non-valid.
Sure, I guess you can just install all dependencies and then you could follow the instructions 'Running the emulator module.'. If you need more help, you can either open an issue or join the #mlpack channel on freenode. |
Over the course of next few days, I would be looking more into it.
I have all the dependencies installed and followed the instructions as mentioned. I had trouble running the nes script on the right hostname and port for an emulator running on my local network. Like you mentioned I'll take this to IRC #mlpack or if all else fails I'll open an issue here. Thanks a lot. |
Hey,
I was successfully able to compile and run the example mentioned in the readme. Next I tried to run the Super Mario on the emulator over the network using fceux which got stuck at the message "Sending initialization data to server...".
When that did not work I tried to run the example again using the following:
./nes mario.urgs.org 4561 command: a
which resulted in the following error message
libc++abi.dylib: terminating with uncaught exception of type boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> >: read_until: Connection reset by peer [1] 99919 abort ./nes mario.urgs.org 4561
Any thoughts about the same?
Thanks,
Nakul
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