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while reading the code I noticed that the vector3 is used. In 2D games, the z axis is used very rarely. Do you have plans to improve and minimize the packet size by supporting 2D only or allowing to use a custom implementation of vectors?
Regards,
TheAifam5
The text was updated successfully, but these errors were encountered:
That is actually a good point. I was thinking about something like that for the future (ability to enable, disable or set a custom position vector). I'm not sure when we will be able to provide that, but that is something I definitely want to achieve.
Hey,
while reading the code I noticed that the vector3 is used. In 2D games, the z axis is used very rarely. Do you have plans to improve and minimize the packet size by supporting 2D only or allowing to use a custom implementation of vectors?
Regards,
TheAifam5
The text was updated successfully, but these errors were encountered: