Skip to content
This repository has been archived by the owner on Dec 17, 2017. It is now read-only.

Latest commit

 

History

History
47 lines (47 loc) · 1.68 KB

IDEAS.md

File metadata and controls

47 lines (47 loc) · 1.68 KB

Rozue ideas

General

  • goal is to reach top of the map

Map

  • infinite 3d map
  • map is grid based
  • whole map is filled with dungeons
  • ancient mayan inspired dungeons
    • some are active with no wines
      • filled with monsters, guardians and traps
      • high-value treasure/gear/materials inside
    • the rest is like a wilderness
      • filled with animals and "plants"
    • there are different zones or "biomes" of dungeons
      • they are procedurally generated
      • generated monsters and items
      • different levels and rewards
      • zones have random names
        • maybe like in dwarf fortress?
    • random plague in rooms
    • the plague takes over nearby open rooms slowly
    • the plague is dark, it eats all light
    • the plague grows much quicker in darkness
    • the plague can be fought with, but its quite slow
    • the plague turns entities into a dark, fast and aggressive version
      • dark entities will have a negative effect on light
  • occasional towns and caverns
  • some source of light exists but its mostly dark

Mechanics

  • food water and light are neccesary to survive
    • survival shouldnt be a hard to sustain
    • survival shouldnt limit the player
  • player is free to build and rearrange the dungeons
  • dynamic combat system
  • weapons are hotline miami-like
    • ofc no guns
      • okay maybe a little
  • game assets loadable with lua or other language
  • physics engine
  • entities move freely or on a smaller grid
  • entities can fall down

Graphics

  • the view is top down
  • you can see levels below, darker or something
  • extensive light system
  • extensive field of vision system
  • minimap showing the dungeon zones