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Water stain artifacts showed up on a mesh-terrain when painting layer textures with TextureArrayPainter 画的贴图有水渍状 #226

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zwcloud opened this issue Mar 19, 2022 · 2 comments
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bug Something isn't working editor MTE Editor related issues
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@zwcloud
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zwcloud commented Mar 19, 2022

reported by user QQ65xxx94 程序-问天
image

This happens where two layer textures joins on the mesh-terrain when:

  1. two textures differs from another significantly in hue
  2. the painter brush flow is big enough
@zwcloud zwcloud added bug Something isn't working editor MTE Editor related issues labels Mar 19, 2022
@zwcloud zwcloud added this to TODO in 4.0.0-beta via automation Mar 19, 2022
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zwcloud commented Mar 20, 2022

fixed at zwcloud/MeshTerrainEditor@b668a499e5ac8da4716ecc90425ce56e0413537c

@zwcloud zwcloud closed this as completed Mar 20, 2022
4.0.0-beta automation moved this from TODO to Done Mar 20, 2022
@zwcloud zwcloud reopened this Mar 24, 2022
4.0.0-beta automation moved this from Done to TODO Mar 24, 2022
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zwcloud commented Mar 30, 2022

Confirmed to be fixed at https://github.com/zwcloud/MeshTerrainEditor/commit/74c993ca56103b46271dc27001a9bd677da1cd2f

1648480923844.mp4

As displayed in the video, the water stain artifacts on the left can be wiped out by painting on it.

@zwcloud zwcloud closed this as completed Mar 30, 2022
4.0.0-beta automation moved this from TODO to Done Mar 30, 2022
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