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Signal.hpp
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Signal.hpp
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/**
* This file is part of the zyan core library (zyantific.com).
*
* The MIT License (MIT)
*
* Copyright (c) 2015 Joel Höner (athre0z)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge, publish, distribute,
* sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef ZYCORE_SIGNAL_HPP
#define ZYCORE_SIGNAL_HPP
#include "zycore/Utils.hpp"
#include <map>
#include <thread>
#include <mutex>
namespace zycore
{
class SignalObject;
using SlotHandle = size_t;
// ============================================================================================== //
// Internal base classes //
// ============================================================================================== //
namespace internal
{
class SignalBase
{
friend SignalObject;
virtual void onSlotsObjectDestroyed(SlotHandle handle) = 0;
public:
virtual ~SignalBase() = default;
};
struct SignalObjectBase
{
template<typename Object, typename... ArgsT>
friend class ClassFuncConnection;
virtual ~SignalObjectBase() = default;
virtual void onSignalConnected(SignalBase *signal, SlotHandle handle) = 0;
virtual void onSignalDisconnected(SignalBase *signal, SlotHandle handle) = 0;
};
} // namespace internal
// ============================================================================================== //
// [ConnectionBase] //
// ============================================================================================== //
/**
* @brief Abstract base class for connections between signals and slots.
* @tparam ArgsT The slot's argument types.
*/
template<typename... ArgsT>
struct ConnectionBase
{
template<typename...>
friend class Signal;
public: // Public interface.
/**
* @brief Default constructor.
*/
ConnectionBase() = default;
/**
* @brief Destructor.
*/
virtual ~ConnectionBase() = default;
/**
* @brief Calls the connected slot.
* @param args The arguments.
*/
virtual void call(ArgsT... args) const = 0;
private: // Private interface.
/**
* @brief Called when connection is destroyed.
* @param handle The slot handle.
*/
virtual void onDestroy(SlotHandle handle) = 0;
};
// ============================================================================================== //
// [FuncConnection] //
// ============================================================================================== //
/**
* @brief Connection between static slot and signal.
* @tparam ArgsT The slot's argument types.
*/
template<typename... ArgsT>
class FuncConnection
: public ConnectionBase<ArgsT...>
{
public:
using Function = std::function<void(ArgsT... args)>;
/**
* @brief Constructor.
* @param func The slot to be connected.
*/
explicit FuncConnection(Function func);
public: // Implementation of public, virtual member-functions.
/**
* @brief Calls the slot.
* @param args Arguments.
*/
virtual void call(ArgsT... args) const override;
private:
Function m_func;
private: // Implementation of private interface.
virtual void onDestroy(SlotHandle /*handle*/) override {}
};
// ============================================================================================== //
// [LifetimedConnection] //
// ============================================================================================== //
/**
* @brief Connection automatically loosened when either the signal or the lifetime-giving objects
* is destoyed.
* @tparam ArgsT The slot's member function argument types.
*/
template<typename... ArgsT>
class LifetimedConnection
: public ConnectionBase<ArgsT...>
, public NonCopyable
{
public:
using Function = std::function<void(ArgsT...)>;
private:
Function m_func;
internal::SignalBase* m_signal;
internal::SignalObjectBase* m_lifetimeObject;
public: // Constructor
/**
* @brief Constructor.
* @param obj The object whose lifetime to bind to.
* @param func The callback function.
* @param sig The signal to connect to.
* @param handle The slot handle.
*/
LifetimedConnection(internal::SignalObjectBase *obj, Function func,
internal::SignalBase* sig, SlotHandle handle);
public: // Implementation of public interface.
void call(ArgsT... args) const override;
private: // Implementation of private interface.
void onDestroy(SlotHandle handle) override;
};
// ============================================================================================== //
// [internal::MemberFuncBinding] //
// ============================================================================================== //
namespace internal
{
/**
* @brief Binds @c this to a member-function without the need of placeholders.
*/
template<typename ObjectT, typename... ArgsT>
class MemberFuncBinding
{
using Member = void (ObjectT::*)(ArgsT...);
ObjectT* m_obj;
Member m_member;
public:
MemberFuncBinding(ObjectT* obj, Member memberFunc);
void operator() (ArgsT... args);
};
} // namespace internal
// ============================================================================================== //
// [Signal] //
// ============================================================================================== //
/**
* @brief Type and thread safe signal implementation.
* @tparam ArgsT The slot's argument types.
*
* For more information, see Signals & Slots at wikipedia:
* http://en.wikipedia.org/wiki/Signals_and_slots
*/
template<typename... ArgsT>
class Signal
: public internal::SignalBase
, public NonCopyable
{
// Typedefs and private member-variables
using ConnectionBase = ConnectionBase<ArgsT...>;
std::map<SlotHandle, ConnectionBase*> m_slots;
SlotHandle m_IdCtr;
mutable std::recursive_mutex m_mutex;
public: // Con- & Destructor.
/**
* @brief Default constructor.
*/
Signal();
/**
* @brief Destructor.
*/
virtual ~Signal();
public: // Public interface.
/**
* @brief Adds a given connection to the internal list.
* @param connection The connection to be added. The pointer will be
* stolen.
*/
SlotHandle connect(FuncConnection<ArgsT...>* connection);
/**
* @brief Connects a static slot to the signal.
* @param func The function/lambda to connect.
*/
SlotHandle connect(typename FuncConnection<ArgsT...>::Function func);
/**
* @brief Disconnects an existing connetion by it's handle
* @param handle The connection handle.
* @return `true` on success, `false` if the connection didn't exist.
*/
bool disconnect(SlotHandle handle);
/**
* @brief Emits the signal and calls all connected slots.
* @param args Arguments to be passed to the slots.
*/
void emit(ArgsT... args) const;
/**
* @brief Shorthand for @c emit.
*/
void operator () (ArgsT... args) const;
/**
* @brief Shorthand for @c connect.
* @param func The function (slot) to connect with the signal.
* @return This instance.
*/
Signal& operator += (typename FuncConnection<ArgsT...>::Function func);
/**
* @brief Adds a given connection to the internal list.
* @param connection The connection to be added. Ownership is transfered.
*/
template<typename Object>
SlotHandle connect(LifetimedConnection<Object, ArgsT...>* connection)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
m_slots.emplace(m_IdCtr, connection);
return m_IdCtr++;
}
/**
* @brief Connects a function to the signal binding the connection lifetime to a
* signal object.
* @param object The object to be connected.
* @param member The member function.
*
* The connection is automatically released as soon as either the signal or the
* lifetime-giver is destroyed.
*/
SlotHandle connect(SignalObject* lifetimeGiver, std::function<void(ArgsT...)> func)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
SlotHandle handle = m_IdCtr++;
m_slots.emplace(handle, new LifetimedConnection<ArgsT...>(
lifetimeGiver, func, this, handle));
return handle;
}
/**
* @brief Connects a member-function slot to the signal.
* @param object The object to be connected.
* @param member The member function.
*
* The connection is automatically released as soon as either the signal or the object
* with the slot is destroyed.
*/
template<typename ObjectT>
SlotHandle connect(ObjectT* object, void(ObjectT::*member)(ArgsT...))
{
static_assert(std::is_base_of<SignalObject, ObjectT>::value,
"type has to be derived from SignalObject");
return connect(object, internal::MemberFuncBinding<ObjectT, ArgsT...>(object, member));
}
private: // Interface for SignalObject.
/**
* @brief Callback used by slots when they are destroyed.
*/
void onSlotsObjectDestroyed(SlotHandle handle) override;
};
// ============================================================================================== //
// Implementation of inline methods [FuncConnection] //
// ============================================================================================== //
template<typename... ArgsT>
inline FuncConnection<ArgsT...>::FuncConnection(Function func)
: m_func(func)
{}
template<typename... ArgsT>
inline void FuncConnection<ArgsT...>::call(ArgsT... args) const
{
m_func(args...);
}
// ============================================================================================== //
// Implementation of inline methods [LifetimedConnection] //
// ============================================================================================== //
template<typename... ArgsT>
inline LifetimedConnection<ArgsT...>::LifetimedConnection(internal::SignalObjectBase *lifetimeObj,
Function func, internal::SignalBase* sig, SlotHandle handle)
: m_func(func)
, m_signal(sig)
, m_lifetimeObject(lifetimeObj)
{
lifetimeObj->onSignalConnected(sig, handle);
}
template<typename... ArgsT>
inline void LifetimedConnection<ArgsT...>::call(ArgsT... args) const
{
m_func(args...);
}
template<typename... ArgsT>
inline void LifetimedConnection<ArgsT...>::onDestroy(SlotHandle handle)
{
m_lifetimeObject->onSignalDisconnected(m_signal, handle);
}
// ============================================================================================== //
// Implementation of inline functions [internal::MemberFuncBinding] //
// ============================================================================================== //
namespace internal
{
template<typename ObjectT, typename... ArgsT>
inline MemberFuncBinding<ObjectT, ArgsT...>::MemberFuncBinding(ObjectT* obj, Member memberFunc)
: m_obj(obj)
, m_member(memberFunc)
{}
template<typename ObjectT, typename... ArgsT>
inline void MemberFuncBinding<ObjectT, ArgsT...>::operator() (ArgsT... args)
{
(m_obj->*m_member)(args...);
}
} // namespace internal
// ============================================================================================== //
// Implementation of inline functions [Signal] //
// ============================================================================================== //
template<typename... ArgsT>
inline Signal<ArgsT...>::Signal()
: m_IdCtr(1)
{}
template<typename... ArgsT>
inline Signal<ArgsT...>::~Signal()
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
for (auto i = m_slots.begin(); i != m_slots.end(); ++i)
{
i->second->onDestroy(i->first);
delete i->second;
}
}
template<typename... ArgsT>
inline SlotHandle Signal<ArgsT...>::connect(FuncConnection<ArgsT...>* connection)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
m_slots.emplace(m_IdCtr, connection);
return m_IdCtr++;
}
template<typename... ArgsT>
inline bool Signal<ArgsT...>::disconnect(SlotHandle handle)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
auto it = m_slots.find(handle);
if (it == m_slots.end()) return false;
it->second->onDestroy(it->first);
delete it->second;
m_slots.erase(it);
return true;
}
template<typename... ArgsT>
inline SlotHandle Signal<ArgsT...>::connect(typename FuncConnection<ArgsT...>::Function func)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
auto connection = new FuncConnection<ArgsT...>(func);
m_slots.emplace(m_IdCtr, connection);
return m_IdCtr++;
}
template<typename... ArgsT>
inline void Signal<ArgsT...>::emit(ArgsT... args) const
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
for (const auto &cur : m_slots)
{
cur.second->call(args...);
}
}
template<typename... ArgsT>
inline void Signal<ArgsT...>::operator()(ArgsT... args) const
{
emit(args...);
}
template<typename... ArgsT>
inline Signal<ArgsT...>& Signal<ArgsT...>::operator += (
typename FuncConnection<ArgsT...>::Function func)
{
connect(func);
return *this;
}
template<typename... ArgsT>
inline void Signal<ArgsT...>::onSlotsObjectDestroyed(SlotHandle handle)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
for (auto i = m_slots.begin(); i != m_slots.end();)
{
if (i->first == handle)
{
delete i->second;
i = m_slots.erase(i);
}
else
{
++i;
}
}
}
// ============================================================================================== //
} // namespace zycore
#endif // ZYCORE_SIGNAL_HPP