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Raise and Lower tools are quite primitive nowadays, and mostly used for blocking out a terrain or quickly adjust it.
A new kind of brush is needed, which would add details to a roughly sculpted terrain.
It should be based on fractal noise, so that will require a noise library such as OpenSimplex. Given how small such libraries are, it's possible to embed OpenSimplex within the GDNative C++ code...
The text was updated successfully, but these errors were encountered:
As of today GPU painting is supported, so it would be easy to implement a noise brush with a shader.
I'd use something similar to what is described in this article: https://www.decarpentier.nl/scape-procedural-extensions
Raise and Lower tools are quite primitive nowadays, and mostly used for blocking out a terrain or quickly adjust it.
A new kind of brush is needed, which would add details to a roughly sculpted terrain.
It should be based on fractal noise, so that will require a noise library such as OpenSimplex. Given how small such libraries are, it's possible to embed OpenSimplex within the GDNative C++ code...
The text was updated successfully, but these errors were encountered: