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messing up camera animation matrices in webgl_geometry_extrude_spline…
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…s.html
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zz85 committed Mar 25, 2012
1 parent 55f6b68 commit 72f462e
Showing 1 changed file with 18 additions and 28 deletions.
46 changes: 18 additions & 28 deletions examples/webgl_geometry_extrude_splines.html
Expand Up @@ -608,49 +608,39 @@
var pos = tube.path.getPointAt(t); var pos = tube.path.getPointAt(t);
pos.multiplyScalar(scale); pos.multiplyScalar(scale);


var lookAt = tube.path.getPointAt(t + 0.001);
lookAt.multiplyScalar(scale);



// interpolation // interpolation
var segments = tube.tangents.length; var segments = tube.tangents.length;
var pickt = t * segments; var pickt = t * segments;
var pick = Math.floor(pickt); var pick = Math.floor(pickt);
var pickNext = (pick + 1) % segments; var pickNext = (pick + 1) % segments;


var diff = new THREE.Vector3(); var binormal = new THREE.Vector3();
diff.sub(tube.binormals[pickNext], tube.binormals[pick]); binormal.sub(tube.binormals[pickNext], tube.binormals[pick]);
diff.multiplyScalar(pickt-pick).addSelf(tube.binormals[pick]); binormal.multiplyScalar(pickt-pick).addSelf(tube.binormals[pick]);


var dir = tube.path.getTangentAt(t);

var offset = 50; var offset = 50;
var v = diff.multiplyScalar(offset);



// pos.addSelf(binormal.clone().multiplyScalar(offset));
pos.addSelf(v);
// console.log(t, pos); // console.log(t, pos);
camera.position = pos; camera.position = pos;
// camera.lookAt(pos);
camera.lookAt(lookAt);



// var offset = 50; var lookAt = tube.path.getPointAt(t + 0.001);

// var segments = tube.tangents.length;
// var pickt = t * segments;
// var pick = Math.floor(pickt);
// var pickNext = (pick + 1) % segments;
// var tangent = tube.tangents[pick]; //.clone().addSelf(tube.tangents[pick]).multiplyScalar(0.5);
// var normal = tube.normals[pick].clone().addSelf(tube.normals[pick]).multiplyScalar(0.5 * offset);

// pos.addSelf(normal);
// // console.log(t, pos);
// camera.position = pos;
// // camera.lookAt(pos);

// var lookAt = tube.path.getPointAt(t + 0.001);
// lookAt.multiplyScalar(scale); // lookAt.multiplyScalar(scale);
// camera.lookAt(lookAt);




// camera.lookAt(lookAt); camera.matrix.lookAt( camera.position, lookAt, binormal ); //camera.position.clone().addSelf(dir)
camera.rotation.getRotationFromMatrix( camera.matrix );

// var axis = new THREE.Vector3( 0, 1, 0 ).crossSelf( dir );
// var radians = Math.acos( new THREE.Vector3( 0, 1, 0 ).dot( dir.clone().normalize() ) );
// var matrix = new THREE.Matrix4().setRotationAxis( axis.normalize(), radians );
// camera.rotation.getRotationFromMatrix( matrix, camera.scale );


} }


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