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[THREE.js inspector] Blink object on selection #9

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pehrlich opened this issue Dec 2, 2014 · 3 comments
Open

[THREE.js inspector] Blink object on selection #9

pehrlich opened this issue Dec 2, 2014 · 3 comments

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@pehrlich
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pehrlich commented Dec 2, 2014

Sweet bookmarlet.

It's pretty hard to identify an object in a scene - so my technique is to toggle the visibility checkbox to see if an object is what I think it is. Any easy hack to associate an object in the list to one in the scene would be to quickly toggle the visibility attribute when the

  • is focused.

    What do you think?

  • @pehrlich pehrlich changed the title Blink object on selection [THREE.js inspector] Blink object on selection Dec 2, 2014
    @zz85
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    zz85 commented Dec 5, 2014

    interesting suggestion. i'm not sure how well this would work for others though, because this behaviour might be confusing. i'll keep this open and think about this when i rework the inspector...

    @pehrlich
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    pehrlich commented Dec 5, 2014

    Hm. Will ponder this as well.

    Can I ask what you're planning for a rework?

    I've been meaning to try implementing a Leap-Motion-Enabled Vector3 input, for tools like this. Could make for some interesting experimentation grounds. Here's the brain dump: leapmotion/leapjs-widgets#1

    @zz85
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    zz85 commented Dec 6, 2014

    i haven't touched three-inspector for a long while but i think i previously wanted to add a couple more features. Yeah i think the snappable widget would be one of the good to have.

    right now though, I'm concentrating on https://github.com/zz85/timeliner and when its improved I may get better ideas on integrating both.

    (btw, do you work for leapmotion? i've been trying to get my hands on one but it seems like it doesn't ship to where I stay)

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