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ShootingRay.cpp
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ShootingRay.cpp
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#include "ShootingRay.h"
ShootingRay::ShootingRay(void)
{
}
ShootingRay::~ShootingRay(void)
{
}
//void ShootingRay::shootingGain(float directionAngle,float downInclineAngle,float horizonDivision,float verticalDivision)
//{
// CoInitialize(NULL);
// _ConnectionPtr sqlSp;
// HRESULT hr=sqlSp.CreateInstance(_uuidof(Connection));
// if(FAILED(hr))
// {
// cout<<"_ConnectionPtr对象指针实例化失败!!!"<<endl;
// return ;
// }
// else
// {
// try {
// _bstr_t strConnect="Driver={sql server};server=127.0.0.1,1433;uid=sa;pwd=12345678;database=MapData3;";
// sqlSp->Open(strConnect,"","",adModeUnknown);
// }
// catch(_com_error &e) {
// cout<<e.Description()<<endl;
// }
// }
// _RecordsetPtr m_pRecordset;
// if(FAILED(m_pRecordset.CreateInstance( _uuidof( Recordset ))))
// {
// cout<<"记录集对象指针实例化失败!"<<endl;
// return;
// }
// try {
// m_pRecordset->Open("SELECT * FROM RayShooting",(IDispatch*)sqlSp,adOpenDynamic,adLockOptimistic, adCmdText);
// }
// catch (_com_error &e)
// {
// cout << e.Description()<<endl;
// }
//
//
// float verticalAngle=downInclineAngle+90;
// float angleX, angleZ;
// int count,countTemp,countTemp1,countTemp2;
// count=0;
//
// //把发射的射线空间上分成四部分,分别用for循环求出每条射线的方向向量和增益
// for(angleX=directionAngle;angleX<directionAngle+60;angleX=angleX+horizonDivision)
// for(angleZ=verticalAngle;angleZ<verticalAngle+15;angleZ=angleZ+verticalDivision)
// {
// Rx = sin(angleZ*pi/180)*cos(angleX*pi/180);
// Ry = sin(angleZ*pi/180)*sin(angleX*pi/180);
// Rz = cos(angleZ*pi/180);
// Rgain=gainMax-0.1*(angleX-directionAngle)-0.1*(angleZ-verticalAngle);
//
// m_pRecordset->AddNew();
// m_pRecordset->PutCollect("RId",count+1);
// m_pRecordset->PutCollect("RDirecX",Rx);
// m_pRecordset->PutCollect("RDirecY",Ry);
// m_pRecordset->PutCollect("RDirecZ",Rz);
// m_pRecordset->PutCollect("RGain",Rgain);
// m_pRecordset->Update();
// count = count + 1;
// }
// countTemp=count;
//
// for(angleX=directionAngle;angleX<directionAngle+60;angleX=angleX+horizonDivision)
// for(angleZ=verticalAngle;angleZ>verticalAngle-15;angleZ=angleZ-verticalDivision)
// {
// x[countTemp] = sin(angleZ*pi/180)*cos(angleX*pi/180);
// y[countTemp] = sin(angleZ*pi/180)*sin(angleX*pi/180);
// z[countTemp] = cos(angleZ*pi/180);
// gain[countTemp]=gainMax-0.1*(angleX-directionAngle)-0.1*(verticalAngle-angleZ);
//
// //cout<<x[countTemp]<<'\n'<<y[countTemp]<<'\n'<<z[countTemp]<<'\n'<<gain[countTemp]<<endl;
// countTemp = countTemp + 1;
// }
// countTemp1=countTemp;
//
// for(angleX=directionAngle;angleX>directionAngle-60;angleX=angleX-horizonDivision)
// for(angleZ=verticalAngle;angleZ<verticalAngle+15;angleZ=angleZ+verticalDivision)
// {
// x[countTemp1] = sin(angleZ*pi/180)*cos(angleX*pi/180);
// y[countTemp1] = sin(angleZ*pi/180)*sin(angleX*pi/180);
// z[countTemp1] = cos(angleZ*pi/180);
// gain[countTemp1]=gainMax-0.1*(directionAngle-angleX)-0.1*(angleZ-verticalAngle);
//
// // cout<<x[countTemp1]<<'\n'<<y[countTemp1]<<'\n'<<z[countTemp1]<<'\n'<<gain[countTemp1]<<endl;
// countTemp1 = countTemp1 + 1;
// }
// countTemp2=countTemp1;
//
// for(angleX=directionAngle;angleX>directionAngle-60;angleX=angleX-horizonDivision)
// for(angleZ=verticalAngle;angleZ>verticalAngle-15;angleZ=angleZ-verticalDivision)
// {
// x[countTemp2] = sin(angleZ*pi/180)*cos(angleX*pi/180);
// y[countTemp2] = sin(angleZ*pi/180)*sin(angleX*pi/180);
// z[countTemp2] = cos(angleZ*pi/180);
// gain[countTemp2]=gainMax-0.1*(directionAngle-angleX)-0.1*(verticalAngle-angleZ);
//
// //cout<<x[countTemp2]<<'\n'<<y[countTemp2]<<'\n'<<z[countTemp2]<<'\n'<<gain[countTemp2]<<endl;
// countTemp2 = countTemp2 + 1;
// }
// shootingNumber=countTemp2;
//}
void ShootingRay::shootingGainAllDirection(float directionAngle,float downInclineAngle,float horizonRange, float verticalRange,
float horizonDivision,float verticalDivision)
{
CoInitialize(NULL);
_ConnectionPtr sqlSp;
HRESULT hr=sqlSp.CreateInstance(_uuidof(Connection));
if(FAILED(hr))
{
cout<<"_ConnectionPtr对象指针实例化失败!!!"<<endl;
return ;
}
else
{
try {
_bstr_t strConnect="Driver={sql server};server=ZHANGZHE-PC;uid=sa;pwd=123456;database=test30;";
sqlSp->Open(strConnect,"","",adModeUnknown);
}
catch(_com_error &e) {
cout<<e.Description()<<endl;
}
}
_RecordsetPtr m_pRecordset;
if(FAILED(m_pRecordset.CreateInstance( _uuidof( Recordset ))))
{
cout<<"记录集对象指针实例化失败!"<<endl;
return;
}
try {
m_pRecordset->Open("SELECT * FROM RayShooting",(IDispatch*)sqlSp,adOpenDynamic,adLockOptimistic, adCmdText);
}
catch (_com_error &e)
{
cout << e.Description()<<endl;
}
try
{
m_pRecordset->MoveFirst();
while(!m_pRecordset->adoEOF)
{
m_pRecordset->Delete(adAffectCurrent);
m_pRecordset->Update();
m_pRecordset->MoveFirst();
}
}
catch (_com_error &e)
{
cout << e.Description()<<endl;
}
float verticalAngle=downInclineAngle+90;
float angleX, angleZ;
int count=0;
float horizonGain[111]={0,0,0,0,0,0,0.10,0.20,0.30,0.50,0.60,0.70,0.75,0.80,0.90,1.00,1.10,1.15,1.20,1.25,1.30,
1.35,1.40,1.45,1.50,1.55,1.60,1.70,1.80,1.90,2.00,2.10,2.30,2.50,2.70,2.90,3.00,3.20,3.40,3.60,3.80,
4.00,4.20,4.40,4.60,4.80,5.00,5.20,5.40,5.60,5.80,6.00,6.30,6.60,6.90,7.20,7.50,7.80,8.20,8.50,8.80,
9.00,9.30,9.70,10.1,10.5,10.8,11.1,11.4,11.7,12.0,12.3,12.7,12.9,13.2,13.5,13.8,14.1,14.4,14.7,15.0,
15.3,15.6,15.9,16.2,16.5,16.8,17.1,17.4,17.7,18.0,18.3,18.7,19.1,19.5,19.9,20.4,20.9,21.4,21.9,22.4,
23.0,23.3,23.6,23.8,24.0,25.0,26.0,27.0,28.0,30.0};
float verticalGain[61]={0,0.5,1.5,3.0,5.0,10.0,15.0,20.0,17.5,20.0,22.5,
30.0,25.0,20.0,17.5,16.0,17.5,20.0,22.5,30.0,23.0,
23.0,25.0,30.0,25.0,30.0,25.0,30.0,23.0,22.0,21.0,
25.0,25.0,22.5,21.0,20.0,19.0,20.0,21.0,23.0,25.0,
20.0,20.5,21.0,21.5,22.0,22.5,23.0,23.5,24.0,24.5,
25.0,26.0,27.0,28.0,29.0,30.0,29.0,28.0,27.0,26.0};
for(angleX=directionAngle-horizonRange/2;angleX<=directionAngle+horizonRange/2;angleX=angleX+horizonDivision)
//for(angleZ=verticalAngle-verticalRange/2;angleZ<=verticalAngle+verticalRange/2;angleZ=angleZ+verticalDivision)
for(angleZ=verticalAngle+verticalRange/2;angleZ>90;angleZ=angleZ-verticalDivision)
{
float gainMax=17.4;
int count1;
int count2;
count1=int(fabs(angleX-directionAngle));
count2=int(fabs(angleZ-verticalAngle));
Rx = sin(angleZ*pi/180)*sin(angleX*pi/180);
Ry = sin(angleZ*pi/180)*cos(angleX*pi/180)*(-1);
Rz = cos(angleZ*pi/180);
Rgain=gainMax-(horizonGain[count1]+verticalGain[count2]);;//是比值,没有换成分贝
// cout<<x[count]<<'\t'<<y[count]<<'\t'<<z[count]<<'\t'<<gain[count]<<endl;
count=count+1;
m_pRecordset->AddNew();
m_pRecordset->PutCollect("RId",count);
m_pRecordset->PutCollect("RDirecX",Rx);
m_pRecordset->PutCollect("RDirecY",Ry);
m_pRecordset->PutCollect("RDirecZ",Rz);
m_pRecordset->PutCollect("RGain",Rgain);
m_pRecordset->Update();
m_pRecordset->MoveNext();
}
shootingNumber=count;
}
void ShootingRay::GetRecord(int id)
{
CoInitialize(NULL);
_ConnectionPtr sqlSp;
HRESULT hr=sqlSp.CreateInstance(_uuidof(Connection));//
if(FAILED(hr))
{
cout<<"_ConnectionPtr对象指针实例化失败!!!"<<endl;
return ;
}
else
{
try
{
_bstr_t strConnect="Driver={sql server};server=ZHANGZHE-PC;uid=sa;pwd=123456;database=test30;";
sqlSp->Open(strConnect,"","",adModeUnknown);
}
catch(_com_error &e) {
cout<<e.Description()<<endl;
}
}
_RecordsetPtr m_pRecordset;
if(FAILED(m_pRecordset.CreateInstance( _uuidof( Recordset ))))
{
cout<<"记录集对象指针实例化失败!"<<endl;
return;
}
string Ext;
stringstream ss;
Ext.append("SELECT * FROM RayShooting WHERE RId=");
ss<<id;
Ext.append(ss.str());
ss.str("");
ss.clear();
try
{
m_pRecordset->Open(Ext.c_str(),(IDispatch*)sqlSp,adOpenDynamic,adLockOptimistic, adCmdText);
}
catch (_com_error &e)
{
cout << e.Description()<<endl;
}
Ext.clear();
Rx=double(m_pRecordset->GetCollect("RDirecX"));
Ry=double(m_pRecordset->GetCollect("RDirecY"));
Rz=double(m_pRecordset->GetCollect("RDirecZ"));
Rgain=double(m_pRecordset->GetCollect("RGain"));
m_pRecordset->Close();
//为了检验哪条射线出了问题
/*Ext.append("SELECT * FROM RayShooting WHERE RId=");
ss<<1;
Ext.append(ss.str());
try
{
m_pRecordset->Open(Ext.c_str(),(IDispatch*)sqlSp,adOpenDynamic,adLockOptimistic, adCmdText);
}
catch (_com_error &e)
{
cout << e.Description()<<endl;
}
ss.str("");
ss.clear();
Ext.clear();
try
{
m_pRecordset->PutCollect("RNumRecord",id);
m_pRecordset->Update();
}
catch (_com_error &e)
{
cout << e.Description()<<endl;
m_pRecordset->Close();
m_pRecordset->Close();
sqlSp->Close();
}
*/
/*if(FAILED(m_pRecordset.CreateInstance( _uuidof( Recordset ))))
{
cout<<"记录集对象指针实例化失败!"<<endl;
return;
}
try {
m_pRecordset->Open("SELECT * FROM RayShooting",(IDispatch*)sqlSp,adOpenDynamic,adLockOptimistic, adCmdText);
}
catch (_com_error &e)
{
cout << e.Description()<<endl;
}
try
{
m_pRecordset->MoveFirst();
m_pRecordset->AddNew();
m_pRecordset->PutCollect("RNumRecord",id);
m_pRecordset->Update();
}
catch (_com_error &e)
{
cout << e.Description()<<endl;
m_pRecordset->Close();
m_pRecordset->Close();
sqlSp->Close();
} */
}
void ShootingRay::shuzhiDiffractionShootingRay(float pointx,float pointy,float pointz,vector<BuildingPoint> oneBPoint,
float incidentDirectina,float incidentDirectinb,float incidentDirectinc,float shootingInterval)//竖直棱射线发射
{
CoInitialize(NULL);
_ConnectionPtr sqlSp;
HRESULT hr=sqlSp.CreateInstance(_uuidof(Connection));
if(FAILED(hr))
{
cout<<"_ConnectionPtr对象指针实例化失败!!!"<<endl;
return ;
}
else
{
try {
_bstr_t strConnect="Driver={sql server};server=ZHANGZHE-PC;uid=sa;pwd=123456;database=test30;";
sqlSp->Open(strConnect,"","",adModeUnknown);
}
catch(_com_error &e) {
cout<<e.Description()<<endl;
}
}
_RecordsetPtr m_pRecordset;
if(FAILED(m_pRecordset.CreateInstance( _uuidof( Recordset ))))
{
cout<<"记录集对象指针实例化失败!"<<endl;
return;
}
try {
m_pRecordset->Open("SELECT * FROM diffractionRayShooting",(IDispatch*)sqlSp,adOpenDynamic,adLockOptimistic, adCmdText);
}
catch (_com_error &e)
{
cout << e.Description()<<endl;
}
try
{
m_pRecordset->MoveFirst();
while(!m_pRecordset->adoEOF)
{
m_pRecordset->Delete(adAffectCurrent);
m_pRecordset->Update();
m_pRecordset->MoveFirst();
}
}
catch (_com_error &e)
{
cout << e.Description()<<endl;
}
float cosAngle=incidentDirectinc/(sqrt(incidentDirectina*incidentDirectina+incidentDirectinb*incidentDirectinb+incidentDirectinc*incidentDirectinc));//代表球坐标系下coa(sita),一定是小于0的
float sinAngle=sqrt(1-cosAngle*cosAngle);
vector<float> shootingAngle;//同来存储满足发射的fai值
float R=0.5*pointz;
for(float fai=0;fai<360;fai=fai+shootingInterval)
{
float ciclePointx=pointx+R*sinAngle*sin(fai*3.14/180);
float ciclePointy=pointy+R*sinAngle*cos(fai*3.14/180);
diffractionCalculate diffractioncalculate1;
if(diffractioncalculate1.decideInsidePolygon(ciclePointx,ciclePointy,oneBPoint)==1)
shootingAngle.push_back(fai);
}
int count=0;
for(int i=0;i<shootingAngle.size();i++)
{
Rx = sinAngle*sin(shootingAngle[i-1]*pi/180);
Ry = sinAngle*cos(shootingAngle[i-1]*pi/180);
Rz = cosAngle;
count=count+1;
m_pRecordset->AddNew();
m_pRecordset->PutCollect("RId",count);
m_pRecordset->PutCollect("RDirecX",Rx);
m_pRecordset->PutCollect("RDirecY",Ry);
m_pRecordset->PutCollect("RDirecZ",Rz);
m_pRecordset->Update();
m_pRecordset->MoveNext();
}
shootingNumber=count;
}
void ShootingRay::GetDiffractionRecord(int id)//从绕射射线发射表中得到射线的方向系数
{
CoInitialize(NULL);
_ConnectionPtr sqlSp;
HRESULT hr=sqlSp.CreateInstance(_uuidof(Connection));//
if(FAILED(hr))
{
cout<<"_ConnectionPtr对象指针实例化失败!!!"<<endl;
return ;
}
else
{
try
{
_bstr_t strConnect="Driver={sql server};server=ZHANGZHE-PC;uid=sa;pwd=123456;database=test30;";
sqlSp->Open(strConnect,"","",adModeUnknown);
}
catch(_com_error &e) {
cout<<e.Description()<<endl;
}
}
_RecordsetPtr m_pRecordset;
if(FAILED(m_pRecordset.CreateInstance( _uuidof( Recordset ))))
{
cout<<"记录集对象指针实例化失败!"<<endl;
return;
}
string Ext;
stringstream ss;
Ext.append("SELECT * FROM diffractionRayShooting WHERE RId=");
ss<<id;
Ext.append(ss.str());
ss.str("");
ss.clear();
try
{
m_pRecordset->Open(Ext.c_str(),(IDispatch*)sqlSp,adOpenDynamic,adLockOptimistic, adCmdText);
}
catch (_com_error &e)
{
cout << e.Description()<<endl;
}
Ext.clear();
Rx=double(m_pRecordset->GetCollect("RDirecX"));
Ry=double(m_pRecordset->GetCollect("RDirecY"));
Rz=double(m_pRecordset->GetCollect("RDirecZ"));
//Rgain=double(m_pRecordset->GetCollect("RGain"));
m_pRecordset->Close();
}
void ShootingRay::shuiPingDiffractionShootingRay(float pointx,float pointy,float pointz,float buildingHeight,
float incidentDirectina,float incidentDirectinb,float incidentDirectinc,float shootingInterval,float vectorx,float vectory,float vectorz,
float point1x,float point1y,float point2x,float point2y)//水平棱发射函数
{
CoInitialize(NULL);
_ConnectionPtr sqlSp;
HRESULT hr=sqlSp.CreateInstance(_uuidof(Connection));
if(FAILED(hr))
{
cout<<"_ConnectionPtr对象指针实例化失败!!!"<<endl;
return ;
}
else
{
try {
_bstr_t strConnect="Driver={sql server};server=ZHANGZHE-PC;uid=sa;pwd=123456;database=test30;";
sqlSp->Open(strConnect,"","",adModeUnknown);
}
catch(_com_error &e) {
cout<<e.Description()<<endl;
}
}
_RecordsetPtr m_pRecordset;
if(FAILED(m_pRecordset.CreateInstance( _uuidof( Recordset ))))
{
cout<<"记录集对象指针实例化失败!"<<endl;
return;
}
try {
m_pRecordset->Open("SELECT * FROM diffractionRayShooting",(IDispatch*)sqlSp,adOpenDynamic,adLockOptimistic, adCmdText);
}
catch (_com_error &e)
{
cout << e.Description()<<endl;
}
try
{
m_pRecordset->MoveFirst();
while(!m_pRecordset->adoEOF)
{
m_pRecordset->Delete(adAffectCurrent);
m_pRecordset->Update();
m_pRecordset->MoveFirst();
}
}
catch (_com_error &e)
{
cout << e.Description()<<endl;
}
//棱的向量
float vectorLine1x, vectorLine1y, vectorLine1z;//由点1指向点2
vectorLine1x=point2x-point1x;
vectorLine1y=point2y-point1y;
vectorLine1z=0;
//求出入射线与棱的夹角和绕射圆盘中心点的位置
float cosAngle=(vectorLine1x*incidentDirectina+vectorLine1y*incidentDirectinb)/(sqrt(vectorLine1x*vectorLine1x+vectorLine1y*vectorLine1y)*sqrt(incidentDirectina*incidentDirectina+incidentDirectinb*incidentDirectinb+incidentDirectinc*incidentDirectinc));
float circularPointx,circularPointy,circularPointz;//绕射圆盘中心点的坐标
if(cosAngle<0)
{
circularPointx=0.5*(point1x+pointx);
circularPointy=0.5*(point1y+pointy);
circularPointz=buildingHeight;
cosAngle=-cosAngle;
}
else
{
circularPointx=0.5*(point2x+pointx);
circularPointy=0.5*(point2y+pointy);
circularPointz=buildingHeight;
}
float d1=sqrt((pointx-circularPointx)*(pointx-circularPointx)+(pointy-circularPointy)*(pointy-circularPointy));//绕射点到绕射圆盘中心点的距离
float sinAngle=sqrt((1-cosAngle*cosAngle));
if(cosAngle==0)
{
shootingNumber=0;
}
if(cosAngle!=0)
{
float tanAngle=sinAngle/cosAngle;
float R=d1*tanAngle;//绕射圆盘半径
float cosx=vectorx/sqrt((vectorx*vectorx+vectory*vectory));//法向量在x轴正方向的分量
float cosy=vectory/sqrt((vectorx*vectorx+vectory*vectory));//法向量在y轴正方向的分量
//求出绕射圆盘上点的坐标
int count=0;
for(float m=91;m<180;m=m+shootingInterval)
{
Rx=R*sin(m*3.14/180)*cosx+circularPointx-pointx;
Ry=R*sin(m*3.14/180)*cosy+circularPointy-pointy;
Rz=R*cos(m*3.14/180)+circularPointz-pointz;
count++;
m_pRecordset->AddNew();
m_pRecordset->PutCollect("RId",count);
m_pRecordset->PutCollect("RDirecX",Rx);
m_pRecordset->PutCollect("RDirecY",Ry);
m_pRecordset->PutCollect("RDirecZ",Rz);
m_pRecordset->Update();
m_pRecordset->MoveNext();
}
shootingNumber=count;
}
}