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How to set up 1.3 Insider version. #62
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there's no reason to leave an old master version so I moved the insider version to the master version. you don't have to configure anything (v0.10.0 or up) since it already knows where the "default" path is. the default values are below RimWorld DLL
RimWorld Core
Local Mod Directory
Workshop Directory
this is enough for most users, but if you're using |
TL;DRyou have to setup about/about.xml. Explanationexternal mod def is supported by runtime extraction, and it needs about.xml for mod dependency otherwise it tries to extract def from entire mods, leading to a huge(?) performance drop. in the past, I managed this dependency as a config file, but as most users aren't familiar with this setup, I ended up using dependencies from about.xml. if you really want to debug it, you can build the TypeInfo extractor by yourself and do a test against your dll. |
Thank you for the response. I should have clarified - the mod I'm working on does have an I will try building from source and debugging that way. |
if you pass me your current Mod project (I suggest github) then I'll check why it's happening also About/About.xml must be visible on your file view. because it uses vscode's FILE I/O to Read/Watch and it's limited to your current opened directory. don't open just a single xml file, open your mod project with "Open Folder" |
I found that external mod's def is not supported in my local environment too. |
@Epicguru I think fixing the project is completed. |
I found that autocomplete is not working correctly, fixing it. version v0.12.0 is rollback version of v0.10.0 https://github.com/zzzz465/rwxml-language-server/runs/5187332639?check_suite_focus=true |
@Epicguru version 0.13.0 released. you can try it out. |
Will do, thank you. |
@Epicguru please close the issue if you aren't having any issues. |
I did some quick testing yesterday with .13 and it still didn't seem to work unfortunately. I can send over the mod if you're willing to look into it. |
Mod.zip Do not worry if you do not have time to look at it. Thank you for all your work so far. |
The easy fixadd <?xml version="1.0" encoding="utf-8" ?>
<loadFolders>
<v1.3>
<li>.</li>
</v1.3>
</loadFolders> explanationas the extension supports multi Rimworld version support (v1.0, v1.1, v1.2 ...etc), program must know which version the file belongs to. it checks the program should include all resources in the project if there's no provethe extension working as intended after adding |
Ah I see a simple fix then! Thank you very much. I'll close the issue now as it is working now. This extension will be very useful to be. |
Hello! Thank you for making this tool. I found it very useful in the past.
I was hoping for a quick guide to setting up the new Insider version. I have installed it in VSCode but it does not seem to do anything. More specifically, it does not seem to recognize my custom def types or fields.
I understand that it no longer uses the config file (?)
Any help getting it to work would be appreciated.
I would like to help test and give feedback.
Thank you.
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