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Koxel-AssetBundle-Creator

Unity project to create AssetBundle for mods.

How to use

  1. Open this project with Unity, I last used 2017.3 but use any version on your own risk (advised is to at least use 5.6 or higher)
  2. Create new mod folder in the Assets folder (project root).
  3. Add your models to this folder (folder structure does not matter).
  4. Go back to the Assets folder (root of the Project window).
  5. Right click on your mod folder and select Select Depencies or select all files seperately.
  6. In the bottom of the inspector window there is an AssetBundle option.
  7. Click on none and create a new one called yourmodname_models or add it to an existing modname_models.
  8. This exports an AssetBundle to the AssetBundles folder.
  9. Copy yourmodname_models file (does not have an file extention) to your mod folder for the actual game (Koxel/Mods/YourModName)
NOTE: yourmodname should be exactly the same name as your folder name Koxel/Mods/YourModName (except for capitals).

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Unity project to create AssetBundles for mods.

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