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A toolset that can 100% automatically port Source Engine levels into clumps of Roblox assets and models.

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MaximumADHD/Source2Roblox

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Source2Roblox

⚠️ NO LONGER BEING MAINTAINED ⚠️

This project is no longer being maintained due to misuse by bad actors. While you are free to continue using this project as is, I will not be providing any support or assistance in getting it working. This is intended as a reference and showcase of technical feat, nothing more. Do not use this code to rip levels for use in monetized experiences without explicit permission to use them on Roblox.


Source2Roblox is a super awesome C# console application that can:

  • Rip data from Valve's game files (*.VPK, *.VMT, *.VTF, *.BSP)
  • Compile that data into files that Roblox can work with (*.RBXM, *.RBXL, *.MESH, *.PNG)

Usage

This program is not user-friendly and will not be made easier to use.
But if you're feeling brave enough, you can set it up with the following steps:

  1. You'll need to install the Roblox Studio Mod Manager since the program currently targets %localappdata%\Roblox Studio\content for deploying local files.
  2. Install Visual Studio 2019 with Visual C# and .NET Framework 4.7.2
  3. Clone the following GitHub repositories into a single directory on your file system:
  4. Open the solution file Source2Roblox.sln
  5. Right click on the Source2Roblox project and click Properties
  6. Navigate to the Debug tab, and use some of the following command line arguments to get things up and running:
Argument Required? Example
-game "PATH/TO/GAME/FOLDER" YES -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2"
-model "path/to/local/model.mdl" No -model for real-time model searching,
-model gman_high for a specific model
-vtf "path/to/local/image.vtf" No -vtf "editor/obsolete.vtf"
-map "map_name" No -map d1_trainstation_01

With the command line arguments set, press the Debug button to run the program and have it work some magic!

File Generation Notes

  • PNG files generated from -vtf will be sent to a new folder on your desktop called ExamineVTF
  • OBJ/MTL files generated from -map will be sent to a new folder on your desktop called SourceMaps
  • OBJ/MTL files generated from -model will be sent to a new folder on your desktop called SourceModels
  • RBXL/RBXM/PNG files generated from either -map or -model will be sent to %localappdata%\Roblox Studio\content\source.

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A toolset that can 100% automatically port Source Engine levels into clumps of Roblox assets and models.

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