WebSocketClient, fixed starvation condition #738
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If method "HandleIncomingMessagesAsync()" is called before the websocket client is connected, the while() loop will get stuck in starvation condition, making continuous comparison without any CPU pause. This won't allow "_clientWebSocket" to connect, because CPU is stuck in that method, not allowing any other tasks to continue.
I propose initializing the listener when "_clientWebSocket" is already connected. May I propose other solutions, with an AutoResetEvent variable setted when a request is added to "_requests", if you do not like to initialize the listener at this point.
Starvation condition is tested and triggered in Ubuntu 21.04 (and I suppose it is happening in another OS). When "StreamingWebSocketClient" is instantiated in any project, the program will be stuck by 100% CPU usage.