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Fusez's Map Editor Version 3 - This is a map editor for SA:MP

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Map-Editor-V3

Version 3

Download Links + How-To @ the end of readme

Header

Features:

  • Objects + Colors - w/ Texture and Text Support.
  • Vehicles - w/ Fast & Easy Tuning.
  • Pickups
  • Actors - w/ Animations.
  • Player Attachments
  • Categories - for Models, Vehicles, Skins and Textures.
  • Toolbar - Instant access to a wide array of useful options.
  • Offset Editor - Edit the offset of attached objects easily with keys.
  • Map File Management - Wipe, Load & Save your maps.
  • Ingame Help Menu - Contains credits, keystrokes and information about the script.
  • Category Manager - Edit categories and their content.
  • Edit Marker - A yellow arrow indicating which item is being edited.
  • RemoveBuilding Support - You can now remove & re-create buildings.

What's New?

  • Edit Marker
  • Simplified Texturing
  • Categories + Category Manager
  • New Browser Design
  • Toolbar with More Options
  • Huge amounts of minor tweaks

Screenshot(s):

Screenshot

More pictures can be seen in this album.

The map shown in the album is included in the map editor package.

Credits:

  • Slice - strlib
  • Y_Less - sscanf
  • Zamaroht - Textdraw Editor
  • SuperViper - All Object Models
  • Pottus - All Object Textures
  • Pottus - All GTA SA Objects
  • Crayder - All Model Sizes & Skin Names
  • Stylock - GetAttachedObjectPos
  • h02 - Noclip Flymode

Dependencies: REQUIRED!

Downloads can be found at the bottom of the page

  • strlib (Required) by Slice
  • sscanf 2.8.2 (Required) by Y_Less

How To:

  • Download everything required, download links can be found further down this post.

How to Compile:

  • Extract mapedit.pwn to your filterscripts folder.
  • Extract the folder mapedit and its' content to your filterscripts folder.
  • Extract strlib.inc to your pawno/includes folder.
  • Extract sscanf2.inc to your pawno/includes folder.
  • Compile the code using pawno.
  • If the compilation was successful you should have the file mapedit.amx in your filterscripts folder now.

OR

  • Extract mapedit.amx to your filterscripts folder.

Before Loading:

  • Extract sscanf.dll (windows) / sscanf.so (linux) to your plugins folder.
  • Add sscanf (windows) / sscanf.so (linux) to your plugins line in your server.cfg file.
  • Create a folder in your scriptfiles folder and name the new folder maps.
  • Extract mapedit.db from the map editor package to your scriptfiles folder.
  • Extract mapedit_maps.db from the map editor package to your scriptfiles folder.

How to Load:

  • Add mapedit to your server.cfg filterscripts line, then start your server.

OR

  • Type loadfs mapedit in the server console window once opened, then press enter.

Done!

Problem?

If something doesn't work as it should, try using a blank gamemode combined with the map editor filterscript! Example provided below.

(Thanks to Kwarde for the tip)

pawn Code:

#include <a_samp>

main() { }

public OnGameModeInit() {
    AddPlayerClass(0, 0, 0, 0, 0, 0, 0, 0 ,0 , 0 ,0);
}

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