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A modeling library with virtual components for SystemC and TLM simulators

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Virtual Components Modeling Library (vcml)

The Virtual Components Modeling Library contains a set of SystemC/TLM modeling primitives and component models that can be used to swiftly assemble system level simulators for embedded systems, i.e. Virtual Platforms. Its main design goal is to accelerate VP construction by providing a set of commonly used features, such as TLM sockets, Interrupt ports, I/O peripherals and registers. Based on these design primitives, TLM models for frequently deployed components are also provided, such as memories, memory-mapped buses, UARTs, etc.

Build Status Sanitizer Status Lint Status Code Style Nightly Status Coverage Status Windows Status


Build & Installation

In order to build vcml, you need a working installation of SystemC. Currently, versions >= 2.3.0 are supported. Furthermore, you need cmake, libelf and, optionally, libvncserver if you also want graphics support. This is how to build and install them:

  1. Optional: download and build SystemC (here systemc-2.3.2). Make sure to set the environment variables SYSTEMC_HOME and TARGET_ARCH accordingly:

    wget http://www.accellera.org/images/downloads/standards/systemc/systemc-2.3.2.tar.gz
    tar -xzf systemc-2.3.2.tar.gz && cd systemc-2.3.2
    export SYSTEMC_HOME=`pwd`
    export TARGET_ARCH=linux64
    mkdir BUILD && cd BUILD
    ../configure --prefix=$SYSTEMC_HOME --enable-optimize --enable-static
    make -j 4 && make install
    

    Note: if you choose to skip this step, vcml will automatically download SystemC from github.com/machineware-gmbh/systemc.git during configuration and set the environment variables accordingly for this build.

    Note: you can provide your own SystemC installation by specifing your own SYSTEMC_HOME and TARGET_ARCH variables. Versions starting from 2.3.0 are supported.

  2. Download and install cmake:

  3. Install optional dependencies:

    • Lua for scripting support
    • SDL2 for graphic output
    • libvnc for remote graphic output
    • libslirp for userspace ethernet emulation
    # Ubuntu
    sudo apt-get install liblua5.4-dev libsdl2-dev libvncserver-dev libslirp-dev
    # Fedora
    sudo dnf install lua-devel SDL2-devel libvncserver-devel libslirp-devel
    

    Optional dependencies are automatically enabled if found by cmake on the host build system. To disable their use, pass -DUSE_<LUA|SDL2|VNC|SLIRP>=FALSE to cmake during configuration (see step 6).

  4. Clone VCML repository and initialize submodules:

    git clone https://github.com/machineware-gmbh/vcml.git --recursive
    

    or, alternatively

    git clone https://github.com/machineware-gmbh/vcml.git
    git submodule init
    git submodule update
    
  5. Chose directories for building and deployment:

    <source-dir>  location of your repo copy,     e.g. /home/jan/vcml
    <build-dir>   location to store object files, e.g. /home/jan/vcml/BUILD
    <install-dir> output directory for binaries,  e.g. /opt/vcml
    
  6. Configure and build the project using cmake. During configuration you must state whether or not to build the utility programs and unit tests:

    • -DVCML_BUILD_UTILS=[ON|OFF]: build utility programs (default: ON)
    • -DVCML_BUILD_TESTS=[ON|OFF]: build unit tests (default: OFF)

    Release and debug build configurations are controlled via the regular parameters:

    mkdir -p <build-dir>
    cd <build-dir>
    cmake -DCMAKE_INSTALL_PREFIX=<install-dir> -DCMAKE_BUILD_TYPE=RELEASE <source-dir>
    make -j 4
    sudo make install
    sudo make -C mwr install
    sudo make -C systemc install # if you skipped step 1
    

    If building with -DVCML_BUILD_TESTS=ON you can run all unit tests using make test within <build-dir>.

  7. After installation, the following new files should be present:

    <install-dir>/lib/libvcml.a   # library
    <install-dir>/include/vcml.h  # library header
    <install-dir>/include/vcml/   # header files
    <install-dir>/bin/            # utility programs
    
  8. Update your environment so that other projects can reference your build:

    export VCML_HOME=<install-dir>
    

Maintaining Multiple Builds

Debug builds (i.e. -DCMAKE_BUILD_TYPE=DEBUG) are intended for developers that use vcml to construct a new VP and want to track down bugs. Note that these builds operate significantly slower than optimized release builds and should therefore not be used for VPs that are used productively, e.g. for target software development. To maintain both builds from a single source repository, try the following:

git clone https://github.com/machineware-gmbh/vcml.git --recursive && cd vcml
home=$PWD
for type in "DEBUG" "RELEASE"; do
    install="$home/BUILD/$type"
    build="$home/BUILD/$type/BUILD"
    mkdir -p $build && cd $build
    cmake -DCMAKE_BUILD_TYPE=$type -DCMAKE_INSTALL_PREFIX=$install $home
    make install
done

Afterwards, you can use the environment variable VCML_HOME to point to the build you want to use:

  • export VCML_HOME=(...)/vcml/BUILD/DEBUG for the debug build or
  • export VCML_HOME=(...)/vcml/BUILD/RELEASE for the release build

Windows Build & Installation

Windows builds are currently supported using Microsoft Visual Studio. There are two ways to build vcml on Windows:

  1. Using Visual Studio IDE:
  • Launch Visual Studio
  • In the Open Dialog click on Clone a Repository
  • Enter https://github.com/machineware-gmbh/vcml and click Clone
  • Once Visual Studio has cloned the project, double-click on the vcml folder
  • Run Build All from the build menu.
  1. Using the command line:
  • Install Git for Windows
  • Launch git-bash (installed by Git for Windows)
  • Run git clone --recursive https://github.com:machineware-gmbh/vcml
  • Run cmake -B BUILD -G "Visual Studio 17" -DCMAKE_BUILD_TYPE=[DEBUG|RELEASE]
  • Run cmake --build BUILD

Documentation

Some basic documentation about this library and its models can be found here. Another potential useful source for help can be the study of projects that employ VCML to construct a complete VP, for example or1kmvp.


Contributions

Please note that we currently cannot accept Pull Requests on Github. Instructions on how to contribute to VCML, along with a curated collection of existing contributions in the form of individual models or complete Virtual Platforms can be accessed on our community projects website at:

https://www.machineware.de/vcml-community


License

This project is licensed under the Apache-2.0 license - see the LICENSE file for details.

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