Dependency Injection Framework for Unity Game Engine
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Updated
Dec 22, 2023 - C#
Dependency Injection Framework for Unity Game Engine
Dependency Injection for Unity
Solitaire card game made in Unity using MVP, dependency injection, reactive and asynchronous programming.
Zenject 7 - Game example (WIP)
A 2D Action Platformer Experiment made with ECS/DOTS
Beautiful mobile puzzle
Code sample for using Extenject to preload Addressables
A simple Space Invaders clone made in Unity using MVP, dependency injection, reactive programming and Addressables.
A Unity project template that contains installed and configured core official and popular third party packages to quickly start new projects.
Samples of Pub/Sub Messaging for Unity.
Practice for Architecture, Extenject, UniRx, DDD
Simple FPS game with networking on Mirror
IActionUpdaterService is a flexible and easy-to-use service for Unity, designed to manage and dispatch update-related actions (FixedUpdate, Update, LateUpdate) outside of MonoBehaviour. It allows for a more modular approach to handling updates, especially useful in projects using dependency injection frameworks like Zenject.
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