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Pull requests: endless-sky/endless-sky

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Pull requests list

Warn if the cooling efficiency is below 50% UI Everything related to the User Interface & Design (both artwork and code)
#10178 opened Jun 8, 2024 by nickshanks Loading…
Fix battery only warning UI Everything related to the User Interface & Design (both artwork and code)
#10174 opened Jun 7, 2024 by nickshanks Loading…
Move routing error string drawing code to 'map' interface. UI Everything related to the User Interface & Design (both artwork and code)
#10168 opened Jun 6, 2024 by nickshanks Loading…
Earlier destroyed log mechanics Things dealing with the mechanics & code of how the game works
#10165 opened Jun 6, 2024 by nickshanks Loading…
Smooth map zoom UI Everything related to the User Interface & Design (both artwork and code)
#10163 opened Jun 5, 2024 by nickshanks Loading…
Create a 'list of strings' node type in the UI. unlikely An enhancement or other change that is lowest priority
#10160 opened Jun 5, 2024 by nickshanks Loading…
Define sales key panel in interfaces.txt UI Everything related to the User Interface & Design (both artwork and code)
#10157 opened Jun 4, 2024 by nickshanks Loading…
Colour-code profitable commodities on the map screen. UI Everything related to the User Interface & Design (both artwork and code)
#10151 opened Jun 3, 2024 by nickshanks Loading…
Feat(condition): Check if attribute is present in player fleet enhancement A suggestion for new content or functionality that requires code changes
#10142 opened Jun 2, 2024 by RisingLeaf Loading… 0.10.9
Feature(gui): Make the map sort goverments by most systems on screen UI Everything related to the User Interface & Design (both artwork and code)
#10140 opened Jun 2, 2024 by eebop Loading…
Feat(secrecy): Hide cloaking control key until you know about enhancement A suggestion for new content or functionality that requires code changes UI Everything related to the User Interface & Design (both artwork and code)
#10139 opened Jun 1, 2024 by RisingLeaf Loading…
Move port description panel UI Everything related to the User Interface & Design (both artwork and code)
#10135 opened Jun 1, 2024 by nickshanks Loading…
3 tasks done
0.10.8
doc(code): Doxygen automatic code documentation documentation Something is missing or incorrect in the game documentation
#10134 opened Jun 1, 2024 by petervdmeer Loading…
Move sales key to bottom of screen to avoid collision with selected system. UI Everything related to the User Interface & Design (both artwork and code)
#10131 opened May 31, 2024 by nickshanks Loading…
3 tasks done
0.10.8
Add action to deploy wiki updates cd/ci/testing Issues relating to CD, CI, or unit testing documentation Something is missing or incorrect in the game documentation
#10115 opened May 29, 2024 by warp-core Loading…
fix(content): Anglerfish mission improvements bug Something in the game is not behaving as intended
#10094 opened May 23, 2024 by ziproot Loading… 0.10.8
fix(mechanics): Apply fines for illegal mission passengers bug Something in the game is not behaving as intended mechanics Things dealing with the mechanics & code of how the game works
#10092 opened May 22, 2024 by TomGoodIdea Loading… 0.10.8
feat(code): Gentling the Zoom bug Something in the game is not behaving as intended mechanics Things dealing with the mechanics & code of how the game works
#10087 opened May 20, 2024 by Zitchas Loading…
Feat(ships): Add "auto explosion" tag to create explosions fitting to the ship enhancement A suggestion for new content or functionality that requires code changes
#10071 opened May 18, 2024 by RisingLeaf Loading…
feat(mechanics): Pit boarding attack against boarding defense mechanics Things dealing with the mechanics & code of how the game works
#10060 opened May 12, 2024 by petervdmeer Loading…
feat(data): Cloak differentiation balance A ship or weapon that seems too powerful or useless, or a mission that seems too easy or hard content A suggestion for new content that doesn't require code changes
#10049 opened May 10, 2024 by Zitchas Loading…
feat(mechanics): Mission actions no longer run after failure unless given a "can trigger after failure" child node mechanics Things dealing with the mechanics & code of how the game works to be merged For PRs that are scheduled to be merged in the future
#10046 opened May 7, 2024 by tibetiroka Loading… 0.10.9
feat(balance): Rebalance turret turn rates for consistency, and apply a global nerf balance A ship or weapon that seems too powerful or useless, or a mission that seems too easy or hard
#10043 opened May 4, 2024 by Hecter94 Loading…
feat: Formation flying with simple patterns enhancement A suggestion for new content or functionality that requires code changes waiting on dev A developer needs to do something, e.g. reviewing, merging, resolving disputes, etc.
#10039 opened May 3, 2024 by petervdmeer Loading… 0.10.9
feat(content): Saving Ildico - Human mission artwork Everything related to images, sprites, and graphics content A suggestion for new content that doesn't require code changes text - long Content that contains long blocks of text such as large missions and campaigns
#10033 opened May 2, 2024 by SpearDane Loading…
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