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Fix the problem of abnormal status when pointer script reports a… #1945

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import {
  BlinnPhongMaterial,
  BoxColliderShape,
  Camera,
  MeshRenderer,
  PointLight,
  PrimitiveMesh,
  Script,
  StaticCollider,
  Entity,
  Vector3,
  WebGLEngine,
} from "@galacean/engine";
import { LitePhysics } from "@galacean/engine-physics-lite";

WebGLEngine.create({ canvas: "canvas", physics: new LitePhysics() }).then(
  (engine) => {
    engine.canvas.resizeByClientSize();
    const scene = engine.sceneManager.activeScene;
    const rootEntity = scene.createRootEntity("root");

    scene.ambientLight.diffuseSolidColor.set(1, 1, 1, 1);
    scene.ambientLight.diffuseIntensity = 1.2;

    const cameraEntity = rootEntity.createChild("camera");
    cameraEntity.addComponent(Camera);
    cameraEntity.transform.setPosition(10, 10, 10);
    cameraEntity.transform.lookAt(new Vector3(0, 0, 0));

    let light = rootEntity.createChild("light1");
    light.transform.setPosition(-8, -2, 8);
    light.addComponent(PointLight).intensity = 0.12;

    light = rootEntity.createChild("light2");
    light.transform.setPosition(8, -2, 0);
    light.addComponent(PointLight).intensity = 0.12;

    class ClickScript extends Script {
      onPointerClick() {
        console.log("TTTTT");
        throw "error";
      }
      onPointerUp() {
        console.log("not trigger");
      }
    }

    function createBox(x: number, y: number, z: number): Entity {
      const cubeSize = 2.0;
      const boxEntity = rootEntity.createChild("BoxEntity");
      boxEntity.transform.setPosition(x, y, z);

      const boxMtl = new BlinnPhongMaterial(engine);
      const boxRenderer = boxEntity.addComponent(MeshRenderer);
      boxMtl.baseColor.set(0.6, 0.3, 0.3, 1.0);
      boxRenderer.mesh = PrimitiveMesh.createCuboid(
        engine,
        cubeSize,
        cubeSize,
        cubeSize
      );
      boxRenderer.setMaterial(boxMtl);

      const boxCollider: StaticCollider =
        boxEntity.addComponent(StaticCollider);
      const boxColliderShape = new BoxColliderShape();
      boxColliderShape.size.set(cubeSize, cubeSize, cubeSize);
      boxCollider.addShape(boxColliderShape);
      return boxEntity;
    }
    createBox(3, 0, -3).addComponent(ClickScript);

    engine.run();
  }
);

@cptbtptpbcptdtptp cptbtptpbcptdtptp added bug Something isn't working Input Input related functions labels Jan 5, 2024
@cptbtptpbcptdtptp cptbtptpbcptdtptp self-assigned this Jan 5, 2024
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