Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Allow selecting TileMapLayers by clicking them #92016

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

KoBeWi
Copy link
Member

@KoBeWi KoBeWi commented May 16, 2024

The new TileMapLayers introduced a workflow problem where selecting a layer for editing is more difficult, depending on scene layout. A common workflow is to put TileMapLayers under a single parent. To select a layer you need to first unfold the parent, which is less convenient. If TileMapLayers are under different parents (and the new system allows for some nice setups), finding the correct layer to edit is even more difficult.

This PR allows selecting a layer by clicking it.

rceUhU87CP.mp4

Although I found a bug 🤔 When you close the bottom editor using shortcut after a layer was selected, it gets glued to the cursor.

godot.windows.editor.dev.x86_64_W0KTw5ZtLV.mp4

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant