webgl geometry instancing with raycast on particules.
Aim : be able to draw at 60 fps a 1-n tree with huge amount of nodes : we are talking about milions. Each node must be clickable and the overall solution must use the least possible resources.
And why leek ? why not !
<<<<<<< HEAD [TrackballControls] https://github.com/mrdoob/three.js/blob/master/examples/js/controls/TrackballControls.js
(later maybe)
master
MIT License
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