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Releases: Catacomb-Snatch/Catacomb-Snatch

0.1/2.0 SDAT

13 Jul 04:03
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0.1/2.0 SDAT Pre-release
Pre-release

It is Super Duper Alpha Time! This is 0.1/2.0, since this isn't quite what I have down for the milestone, but I really wanted to get something up.

On the docket for 0.1.0 SDAT, is figuring out the original A* code. Getting the Mummies and everything to go in a grid, like straight up, down, left, and right, instead of wondering around everywhere AND getting it so that the Mummies aren't aggro the whole time. I also need to get gun shooting stuff down.

Q: Why did you commit this as 0.0.0.1/2, but have it as 0.1/2.0?

A: I read the paper on Semantic Versioning after I merged this, and I would like to adhere to that as soon as possible. Yes, I know that I have the version as 0.1/2.0, but like I said, this isn't exactly what I put down for the Milestone. I just wanted to get a version out to show that I have something.

Q: The Mac version probably, most likely won't work. (I put this in just in case. I don't know for certain that it doesn't work.) You know why?

A: I honestly don't know. I don't have a Mac and I've exclusively used Windows machines, 'cause that's just what I've had all my life. You could try rebuilding it yourself (File > Build Settings...). I know the Readme needs pictures for how to import the project, and a Wiki would be preferable, but this is the scuff stage of the project right now. If you get stuck anywhere, make an Issue and I'll get back to you as soon as I can.

Q: Why is there no x86 for Linux?

A: It's not an option for building in Unity