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Dev: translation refactoring #218

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@madeddy madeddy commented Apr 17, 2024

This closes #202 and partly #211.

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The action requires the translate option with a name of the replacement language. The given
string must exactly match the languages directory name. e.g '.../game/tl/french' would be exe-
cuted with the CLI command `python unrpyc.py /path/to/renpy/app/ -t french`.
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This needs a grammar pass.

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OK

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default=None,
help="If writing a translation file, the language of the translations to write")
help="Switches the apps main language to the the given language. This string must be "
"present in the tl dir and a exact match.")
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This isn't very clear on what it does. The original also wasn't, but this doesn't really improve much.

It changes the language of the dialogue in the decompiled script files, using translations found in the script files, or something like that would be better.

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OK

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# Check per file if everything went well and report back
good = results.count(True)
bad = results.count(False)
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I'd prefer the translation run to be more compartmentalized. It's really not necessary combining them to use the same inner loop with a lot of conditionals inside them. Just run another loop first to collect the translation data, and then run the normal loop with some translation data.

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Well, that's another way. I look at it.

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madeddy commented Apr 23, 2024

With the underlying changes from context-pattern i need to go anyway over everything.

As the TL changes at the moment targeting the dev branch, do you want to merge "context" first into dev or should i make a new PR for the TL PR to target instead "context"?

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2 participants