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Releases: CensoredUsername/unrpyc

Un.rpyc v2.0.1

01 Apr 09:49
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This release brings increased compatibility for unrpyc v2. The command line tool can now decompile ren'py 8 and 7 games, and even a significant amount of ren'py 6 games. It still requires just python 3.

It also includes some significant internal changes to the tool architecture, and improved error reporting, next to some small bugfixes.

When using un.rpyc, you still need to use un.rpyc v1.3.1 due to it using the python version packaged with the game. It can however now also decompile .rpyc files that were compiled with previous versions of the ren'py engine, and just shipped with a new engine version.

This release has the equivalent feature set of legacy v1.3.1.

Usage:

Simply copy the un.rpyc or un.rpy file into the "game" directory inside the game. Run the game and it will decompile the entire game into .rpy files at startup.
For the bytecode-39.rpyb file, copy it into the "game/cache" directory, replacing the existing file. Run the game and it will decompile the entire game into .rpy files at startup. The game will regenerate the old bytecode-39.rpyb file after running.

Un.rpyc v1.3.1

01 Apr 09:59
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This release is the legacy counterpart of un.rpyc v2.0.1. It targets ren'py 7 and 6, and requires python 2 to run.

It includes significant internal changes to the tool architecture and improved error reporting, next to some small bugfixes.

Usage:

Simply copy the un.rpyc or un.rpy file into the "game" directory inside the game. Run the game and it will decompile the entire game into .rpy files at startup.
For the bytecode.rpyb file, copy it into the "game/cache" directory, replacing the existing file. Run the game and it will decompile the entire game into .rpy files at startup. The game will regenerate the old bytecode.rpyb file after running.

Un.rpyc v2.0.0

24 Feb 01:13
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🎉 This release is the first release targetting ren'py 8 and Python 3. 🎉

It has the same feature support as v1.3.0 (which targets ren'py 7 and Python 2).

Usage:

Simply copy the un.rpyc or un.rpy file into the "game" directory inside the game. Run the game and it will decompile the entire game into .rpy files at startup.
For the bytecode-39.rpyb file, copy it into the "game/cache" directory, replacing the existing file. Run the game and it will decompile the entire game into .rpy files at startup. The game will regenerate the old bytecode-39.rpyb file after running.

Un.rpyc v1.3.0

24 Feb 01:12
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This release supports ren'py features up to 7.7. It is the first release that targets the legacy branch specifically after the ren'py 8 and 7 split.

This release fixes several bugs, and adds support for a few lesser-used ren'py features.

Usage:

Simply copy the un.rpyc or un.rpy file into the "game" directory inside the game. Run the game and it will decompile the entire game into .rpy files at startup.
For the bytecode.rpyb file, copy it into the "game/cache" directory, replacing the existing file. Run the game and it will decompile the entire game into .rpy files at startup. The game will regenerate the old bytecode.rpyb file after running.

Un.rpyc v1.2.0

20 Feb 00:49
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This release should add support for ren'py features up to 7.7.0

Usage:

Simply copy the un.rpyc or un.rpy file into the "game" directory inside the game. Run the game and it will decompile the entire game into .rpy files at startup.
For the bytecode.rpyb file, copy it into the "game/cache" directory, replacing the existing file. Run the game and it will decompile the entire game into .rpy files at startup. The game will regenerate the old bytecode.rpyb file after running.

Un.rpyc v1.1.8

31 Mar 23:04
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Bugfix release.

Fixes a code execution vulnerability when loading rpyc files discovered by @splitline .

Usage

Simply copy the un.rpyc or un.rpy file into the "game" directory inside the game. Run the game and it will decompile the entire game into .rpy files at startup.
For the bytecode.rpyb file, copy it into the "game/cache" directory, replacing the existing file. Run the game and it will decompile the entire game into .rpy files at startup. The game will regenerate the old bytecode.rpyb file after running.

Un.rpyc v1.1.7

19 Nov 16:44
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Small bugfix release.

Makes un.rpyc capable of using the game's own rpyc loading function to work around some developer sillyness. Also add un.rpy which prevents blocking of un.rpyc loading.

Usage

Simply copy the un.rpyc or un.rpy file into the "game" directory inside the game. Run the game and it will decompile the entire game into .rpy files at startup.
For the bytecode.rpyb file, copy it into the "game/cache" directory, replacing the existing file. Run the game and it will decompile the entire game into .rpy files at startup. The game will regenerate the old bytecode.rpyb file after running.

Un.rpyc 1.1.6

04 Apr 18:54
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Small bugfix release.

Adds support for define index expressions. Adds support for broken python installations without multiprocessing module.

Usage

Simply copy the un.rpyc file into the "game" directory inside the game. Run the game and it will decompile the entire game into .rpy files at startup.
For the bytecode.rpyb file, copy it into the "game/cache" directory, replacing the existing file. Run the game and it will decompile the entire game into .rpy files at startup. The game will regenerate the old bytecode.rpyb file after running.

Un.rpyc 1.1.5

12 Jan 23:47
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Rollup of various changes over the last months.

Adds support for some newer ren'py features, as well as fixes for internal ren'py changes.
Adds a --try-harder option that defeats some basic obfuscation attempts that have been becoming popular recently. Not entirely sure what the purpose of them is as there's still 20 other ways to easily extract the contents of these files.

Adds an additional release similar to un.rpyc called "bytecode.rpyb". Usage is similar, just replace the bytecode.rpyb file in game/cache by this file and the game will be decompiled. This is useful if the game decided to disable legacy *.rpyc support so un.rpyc doesn't load.

Usage:
Simply copy the un.rpyc file into the "game" directory inside the game. Run the game and it will decompile the entire game into .rpy files at startup.
For the bytecode.rpyb file, copy it into the "game/cache" directory, replacing the existing file. Run the game and it will decompile the entire game into .rpy files at startup. The game will regenerate the old bytecode.rpyb file after running.

Un.rpyc 1.1.4

19 Aug 18:52
79f1281
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Fixes a bug with name-only paramenters, contributed by @kapilgain .

Usage: simply copy the un.rpyc file into the "game" directory inside the game. Run the game and it will decompile the entire game into .rpy files at startup.