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Description: A Ruby/Gosu remake of my oldest Blitz Basic RPG Demo.
Homepage: http://divinedominion.art-fx.org
Clone URL: git://github.com/DivineDominion/quickrpg-clone.git
name age message
file LICENCE.txt Fri Mar 27 03:13:27 -0700 2009 added licensing information [DivineDominion]
file OLD-Win32-engine.exe Tue Mar 24 08:16:10 -0700 2009 added the 2001 binary. attempts full screen and... [DivineDominion]
directory QuickRPG-OSX.app/ Fri Mar 27 10:41:17 -0700 2009 deployed .app fixed [DivineDominion]
file README.txt Fri Mar 27 03:13:27 -0700 2009 added licensing information [DivineDominion]
file char.rb Fri Mar 27 10:31:04 -0700 2009 animation fixes and updated deployed OS X app [DivineDominion]
directory data/ Fri Mar 27 10:29:50 -0700 2009 crappily translated scripts to english [DivineDominion]
file file.rb Fri Mar 27 10:30:24 -0700 2009 implemented NPC animation (still no timer) [DivineDominion]
directory gfx/ Tue Mar 24 06:55:11 -0700 2009 implemented the existing scripts fully. yay me\! [DivineDominion]
file key.rb Fri Mar 27 17:25:37 -0700 2009 slightly modified the Key class to be even cool... [DivineDominion]
file main.rb Fri Mar 27 18:16:27 -0700 2009 cleaned up Main.rb and creates an FPS class [DivineDominion]
file map.rb Fri Mar 27 10:31:04 -0700 2009 animation fixes and updated deployed OS X app [DivineDominion]
directory maps/ Sun Mar 22 19:08:07 -0700 2009 data-folder added; maps can be loaded, script-s... [DivineDominion]
file npc.rb Fri Mar 27 10:30:24 -0700 2009 implemented NPC animation (still no timer) [DivineDominion]
file player.rb Fri Mar 27 10:30:24 -0700 2009 implemented NPC animation (still no timer) [DivineDominion]
file script.rb Fri Mar 27 03:13:27 -0700 2009 added licensing information [DivineDominion]
file script_syntax.txt Tue Mar 24 07:29:31 -0700 2009 added a few instructions/manual entries [DivineDominion]
file scriptcommand.rb Fri Mar 27 03:13:27 -0700 2009 added licensing information [DivineDominion]
README.txt
LICENCE
=======

Please take a look at LICENSE.txt for further information. Don't quote
me on that one, but I think I basically granted full free Open Source
access to the code. Use and modify it, "fork" my repository etc. but 
keep in mind: I'd really like to know what you did to the code and how
you used it. Because I want to feel useful, regarded, respected and
the like, you know.


KEY CONTROLS
============

    [KEY]       [FUNCTION]
(arrow keys)    Control the player
space           Activate/trigger stuff in the world, make choices in text
                dialogues
esc             Quits the game
d                Show/hide debug information (grid, hotspot markers etc)
f                Show/hide frame rate


SOME INFO ON GRAPHICS
=====================

All resources were created in Oct 2001. I know I did the house tiles
by myself, looking at Final Fantasy VI a lot to imitate their patterns.
The walls were kind of copied from Final Fantasy V, the grass I don't
know anymore. Bushes, trees ugly sand, mushy paths and all character
sprites were my very own creation as far as I can remember.

The text box (at least its colors) was ripped from a QuickBASIC 4.5 
RPG demo called "Untitled" by Tsugumo (= Jeff Hangartner, IIRC) and his
friend FrozenEmu. These two I owe a lot: Tsugumo and FrozenEmu answered
some dumb questions about scripting, file I/O, game logic and the like
waaaaaay back in 1999--2000 or so, when I still fought with QuickBASIC.

  Visit <http://divinedominion.art-fx.org/> for more links, 
  downloads and infos on my projects and me.
  Also give <http://christiantietze.de/> a try if I happen to
  have changed my mind and discontinued art-fx.org.

Take care,
Christian Tietze
2009