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Pongball 2017-04-26_820cef2

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@Cheeseness Cheeseness released this 27 Apr 15:48

Description
This build features @KGuNN45's new look and feel for the Speedster table, @fragmental's work on multiple local player support, @osse101's work on power UI, @Cheeseness' scoring improvements, @Cheeseness' ball/paddle interaction, @kyle3wynn's spinner, button, goal and power sounds, and much more (trawl through the commit log for details)!

Instructions
Select a mode (offline or online). If online play is selected, create a host or join an existing game as a client.

The game host should choose desired model variants, table layout and paddle type, then click Play.

Local Player Controls

Right player:

  • Up move up
  • Down move down
  • Space hit animation
  • Left Alt activate power

Left player:

  • Y move up
  • H move down
  • Q hit animation
  • Z activate power

Powers are single use and randomly given every 20 seconds.

Known Issues
Please note that this is still a very early build - the game is still missing many important mechanics (such as scoring goals)!

  • Key bindings are awkward
  • Network sync of ball location is not reliable
  • The Reset ball position button does not work for clients in networked multiplayer
  • Ramps are difficult to hit the ball into
  • Obstruct power does not block paddles
  • Flippers are not present in all obstacle asset variants
  • Flipper controls affect both players' flippers
  • Paddle movement is not final
  • Ball physics are not final
  • Table layouts and obstacle behaviours are not final