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Pongball v0.1.0 (e1a81bd)

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@Cheeseness Cheeseness released this 01 May 19:48
· 49 commits to master since this release

Description

This build features paddle control improvements and many bug fixes and tweaks from @lightsoda @fragmental @osse101 @bobsayshilol @KGuNN45 and @Cheeseness!

How to play

Deflect the ball with your paddle and attempt to score goals by getting the ball past your oppenents' paddles. Hitting bumpers and rollover targets (lightpads) increases the point value of goals.

Players can use special powers to affect play such as obscure, obstruct and slow. Powers are single use and randomly given every 20 seconds.

Starting a game

If online play is selected

  • Create a host or join a waiting host's game as a client.
  • The game host should choose desired model variants, table layout and paddle type, and then click Play.

If offline play is selected

  • Select the desired number of local players.
  • Choose desired model variants, table layout and paddle type, and then click Play.

Controls

Right player:

  • Up move up
  • Down move down
  • Right Shift hit animation and flippers
  • Right Ctrl activate power

Left player:

  • W or E move up
  • S move down
  • Left Shift hit animation and flippers
  • Left Ctrl activate power

Gamepad controls (optimised for XBox 360 gamepads on Windows):

  • Left Stick move up and down
  • B hit animation
  • X activate power
  • Left Bumper left flipper
  • Right Bumper right flipper

Known Issues

Please note that this is still a very early build - the game is still missing many important mechanics!

  • Network sync of ball and paddle location is not reliable
  • Exiting to menu and starting a new game may cause the ball to not be reset after goals
  • Spinner in Speedster can end up in a state where it can't be hit
  • Ceiling collision in Table_kednar creates unexpected ball movement
  • Ramps are difficult to hit the ball into
  • Table layouts and obstacle behaviours are not final