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Releases: EvolutionRTS/Evolution-RTS

v17.07

07 Feb 02:59
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v17.07

Rebalance overseer hp according to role
Battle overseer now has a beamlaser similar to the anarchid
Battle overseer now has stronger autoheal out of combat
Meteor Overseer is now a permanent evolve and turns into a stationary building upon completion
Reduce battle overseer range to 800
Remove dirt particle effects because they were just ending up wasting particles in large battles

v17.06

05 Feb 06:17
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v17.06

Add more text for flak turret evolve
Default to mexes in water disallowed
Increase turnrate and velocity for missile units
Increase shield maxpower
Decrease Shield Regen Rate by 50% and Energy Cost while regenerating by 50%

v17.05

04 Feb 05:50
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v17.05

Rebuild

v17.04: Add higher MSAA settings in options widget

04 Feb 05:35
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v17.04

Add higher MSAA settings in options widget
Add t2 flak turret that can be evolved from the laserbattery
Change protector name

v17.03

30 Jan 06:19
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v17.03

Make scavengers much more interesting
Add scavenger blueprints for it to build bases, antinukes, nukes, etc
Add scavenger voice files

v17.02

29 Jan 05:30
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v17.02

Better formula for morph costs
Fix morph costs for mexes
Fix the resourcebar displaying 1000000 instead of infinity symbol
Fix upgraded mex operating costs

Music Addon v3

29 Jan 06:20
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Updated the music files with decreased volume

v17.01

27 Jan 05:17
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Add up to mk3 mexes with meaningful outputs
Add T3 units to all mobile build lists
Fix healer overseer not working properly and improper ring on base overseer
Make featuredefs code easier to read
Fix an error in morph defs

v17.00

24 Jan 05:19
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v17.00

Resized all units to 50%
Removed pattern

v16.20

12 Aug 04:55
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Starting overseer now has 10k hp
Healer overseer is now a separate morph option
Overseer basic cannon damage increased to 200 from 150
Fixed the metal spot layout inconsistencies (bad logic for number of spots)
Add gadget based player colors
add a better mex spot graphic