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Alexander Scheurer edited this page Feb 14, 2014 · 4 revisions

GUI

In this tutorial we use the GUI class very similar to the Shader class, most of the GUI is static and except for a score that is displayed the only thing that changes is what composition of GUI elements are displayed.

FUSEEs GUI implementation is quit powerful and we already have a very good GUI tutorial, so I want to direct you over to it: HowTo: Graphical User Interface (2D Games in Fusee).

What you should be able to achive is: having a GUI for all gamestate, switch between gamestates by clicking on a GUI button, displaying the score.

[> Lesson 11 - Protobuf](Lesson 11)