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Improve Physgun Halo drawing #2082

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Improve Physgun Halo drawing #2082

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Zaurzo
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@Zaurzo Zaurzo commented May 1, 2024

This improves it by:

  • No longer creating a new table every draw
  • Fixes a bug where halo's stack if multiple players are physgunning entities at the same time
  • Sets PhysgunHalos table to nil when physgun_halo convar is set to 0, as it isn't going to be used

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