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Releases: ForgeUI/ForgeUI

ForgeUI v0.5.12

29 Nov 18:09
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  • FloatText
    • Added more options to show/hide certain floaters @laserloui
  • Inventory
    • Fixed currency window to make all currencies visible @veex-ua
  • UnitFrames
  • Nameplates
    • FIxed "Hide on full HP" option overwriting bar visibility option @veex-ua

ForgeUI v0.5.11

16 Nov 10:23
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  • ActionBars (all thanks to laserlui)
    • Added pet button as an option to the utility bars
    • Changed the default way flyouts behave
    • Added options to change flyouts behaviour (direction, growth & size)
  • ResoureBars
    • Added secondary threshold for stalkers
    • Mental overflow stacks should no longer be visible when player has less then 5 PSI points

ForgeUI v0.5.10

15 Nov 13:17
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  • API 14 update
  • ActionBars
    • Added option to show shadow under the main "Action bar" (thanks to laserloui)
  • FloatText
    • Added options to show deflect, CC, EXP & combat momentum floaters (thanks to laserloui)

ForgeUI v0.5.9

28 Sep 14:10
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WildStar v. 1.6.1 fix

ForgeUI v0.5.7 API13

17 Aug 15:09
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  • General
    • Updated to API 13
  • Nameplates
    • Added heal absorb indicator (Laveka debuff)
  • UnitFrames
    • New PvP indicator
  • ActionBars
    • Added quick path switch button

ForgeUI v0.5.6

08 Aug 17:16
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  • Infobar
    • Added XP/Path tooltip
  • ResourceBars
    • Added option to hide focus text
  • Nameplates
    • Fixed occasional wrong color of party/guild member

ForgeUI v0.5.5

29 Jul 09:19
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  • Nameplates
    • Update nameplate style and feel
    • Style settings can now be modified for individual unit types (friendly player, hostily player, ...)
    • Targeted nameplate now always stays above other nameplates
    • New IA shield icons
    • Updated players tap-cast bar
    • Added guild member color option
    • Fixed a bug which caused not updating friendly player color after joining/leaving party
  • CastBars
    • Greatly improved player tap-cast bar
  • FloatText
    • Fixed a bug wich showed cc state for other players.
  • ActionBars
    • Fixed a bug which caused inability to change LAS

ForgeUI v0.5.4

26 Jul 12:42
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  • General
    • Allowing addition of ForgeUI ActionBars Extended addon
  • ActionBars
    • If "Show hotkey" is disabled and "Use bottom-styled hotkey" enabled, bottom-styled hotkey bar under action bars will display, but without hotkeys

ForgeUI v0.5.3

22 Jul 14:02
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Thanks to @veex-ua for this update.

  • General
    • Added new texture "Edge" to all texture selectors
  • Nameplates
    • Fixed ocasional wrong position of name
    • Scanbots are now ignored
    • Players castbar now supports "TapCast" (Rampage etc.)
    • Added option to show MoO state
    • Added option to show MoO duration bar
    • Added option to use players combat state instead of units combat state for options which are based on combat state (Show name for friendly NPC only in combat will be based on players combat state instead of that NPCs combat state)
    • Added option to hide bars/cast for non PvP flagged hostile players
    • Added option to show short names (first name only)
    • Added option to set vertical offset for Nameplate/Castbar/Castbar text
    • Selected texture is now applied to cast bar
  • Interfaces
    • Added main settings page
    • Added option to show/hide interfaces panel
    • Added option to show/hide "Store" button
    • Added option to show/hide "Fortunes" button
    • Added missing "LAS Builder" and "Lore" buttons to the list
  • Inventory
    • Added "Promissory Note" currency
  • CastBars
    • Added texture selector for all cast bars

ForgeUI v0.5.2

13 Jul 16:14
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  • Movers
    • Righ-click on mover now opens precision window which allows to move/resize movers pixel per pixel
  • ResourceBars
    • Aded texture selector
  • Nameplates
    • Target indicator moved to background
  • General
    • Class icons updated
  • Fixes
    • Fixed a few errors which could occur during profile switching