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Path: removing leftover KDL stuff
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yorikvanhavre committed Oct 14, 2015
1 parent e380001 commit 409ee71
Showing 1 changed file with 5 additions and 4 deletions.
9 changes: 5 additions & 4 deletions src/Mod/Path/App/Path.h
Expand Up @@ -25,8 +25,8 @@
#define PATH_Path_H

#include "Command.h"
#include "Mod/Robot/App/kdl_cp/path_composite.hpp"
#include "Mod/Robot/App/kdl_cp/frames_io.hpp"
//#include "Mod/Robot/App/kdl_cp/path_composite.hpp"
//#include "Mod/Robot/App/kdl_cp/frames_io.hpp"
#include <Base/Persistence.h>
#include <Base/Vector3D.h>

Expand Down Expand Up @@ -70,8 +70,9 @@ namespace Path

protected:
std::vector<Command*> vpcCommands;
KDL::Path_Composite *pcPath;
//KDL::Path_Composite *pcPath;

/*
inline KDL::Frame toFrame(const Base::Placement &To){
return KDL::Frame(KDL::Rotation::Quaternion(To.getRotation()[0],
To.getRotation()[1],
Expand All @@ -85,7 +86,7 @@ namespace Path
double x,y,z,w;
To.M.GetQuaternion(x,y,z,w);
return Base::Placement(Base::Vector3d(To.p[0],To.p[1],To.p[2]),Base::Rotation(x,y,z,w));
}
} */
};

} //namespace Path
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