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Draft: move functions to draftgeoutils.cuboids
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# *************************************************************************** | ||
# * Copyright (c) 2009, 2010 Yorik van Havre <yorik@uncreated.net> * | ||
# * Copyright (c) 2009, 2010 Ken Cline <cline@frii.com> * | ||
# * * | ||
# * This file is part of the FreeCAD CAx development system. * | ||
# * * | ||
# * This program is free software; you can redistribute it and/or modify * | ||
# * it under the terms of the GNU Lesser General Public License (LGPL) * | ||
# * as published by the Free Software Foundation; either version 2 of * | ||
# * the License, or (at your option) any later version. * | ||
# * for detail see the LICENCE text file. * | ||
# * * | ||
# * FreeCAD is distributed in the hope that it will be useful, * | ||
# * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | ||
# * GNU Library General Public License for more details. * | ||
# * * | ||
# * You should have received a copy of the GNU Library General Public * | ||
# * License along with FreeCAD; if not, write to the Free Software * | ||
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * | ||
# * USA * | ||
# * * | ||
# *************************************************************************** | ||
"""Provides various functions for cubic shapes (parallelepipeds).""" | ||
## @package cuboids | ||
# \ingroup DRAFTGEOUTILS | ||
# \brief Provides various functions for cubic shapes (parallelepipeds). | ||
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import math | ||
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import FreeCAD as App | ||
import DraftVecUtils | ||
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from draftgeoutils.general import geomType, vec, precision | ||
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def isCubic(shape): | ||
"""Return True if the shape is a parallelepiped (cuboid). | ||
A parallelepiped of cube-like shape has 8 vertices, 6 faces, 12 edges, | ||
and all angles are 90 degrees between its edges. | ||
""" | ||
# first we try fast methods | ||
if (len(shape.Vertexes) != 8 | ||
or len(shape.Faces) != 6 | ||
or len(shape.Edges) != 12): | ||
return False | ||
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for e in shape.Edges: | ||
if geomType(e) != "Line": | ||
return False | ||
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# if ok until now, let's do more advanced testing | ||
for f in shape.Faces: | ||
if len(f.Edges) != 4: | ||
return False | ||
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for i in range(4): | ||
e1 = vec(f.Edges[i]) | ||
if i < 3: | ||
e2 = vec(f.Edges[i+1]) | ||
else: | ||
e2 = vec(f.Edges[0]) | ||
rpi = [0.0, round(math.pi/2, precision())] | ||
if round(e1.getAngle(e2), precision()) not in rpi: | ||
return False | ||
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return True | ||
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def getCubicDimensions(shape): | ||
"""Return a list containing the placement, and dimensions of the shape. | ||
The dimensios are length, width and height of a the parallelepiped, | ||
rounded to the value indicated by `precision`. | ||
The placement point is the lowest corner of the shape. | ||
If it is not a parallelepiped (cuboid), return None. | ||
""" | ||
if not isCubic(shape): | ||
return None | ||
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# determine lowest face, which will be our base | ||
z = [10, 1000000000000] | ||
for i in range(len(shape.Faces)): | ||
if shape.Faces[i].CenterOfMass.z < z[1]: | ||
z = [i, shape.Faces[i].CenterOfMass.z] | ||
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if z[0] > 5: | ||
return None | ||
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base = shape.Faces[z[0]] | ||
basepoint = base.Edges[0].Vertexes[0].Point | ||
plpoint = base.CenterOfMass | ||
# basenorm = base.normalAt(0.5, 0.5) | ||
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# getting length and width | ||
vx = vec(base.Edges[0]) | ||
vy = vec(base.Edges[1]) | ||
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# getting rotations | ||
rotZ = DraftVecUtils.angle(vx) | ||
rotY = DraftVecUtils.angle(vx, App.Vector(vx.x, vx.y, 0)) | ||
rotX = DraftVecUtils.angle(vy, App.Vector(vy.x, vy.y, 0)) | ||
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# getting height | ||
vz = None | ||
rpi = round(math.pi/2, precision()) | ||
for i in range(1, 6): | ||
for e in shape.Faces[i].Edges: | ||
if basepoint in [e.Vertexes[0].Point, e.Vertexes[1].Point]: | ||
vtemp = vec(e) | ||
# print(vtemp) | ||
if round(vtemp.getAngle(vx), precision()) == rpi: | ||
if round(vtemp.getAngle(vy), precision()) == rpi: | ||
vz = vtemp | ||
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if not vz: | ||
return None | ||
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mat = App.Matrix() | ||
mat.move(plpoint) | ||
mat.rotateX(rotX) | ||
mat.rotateY(rotY) | ||
mat.rotateZ(rotZ) | ||
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return [App.Placement(mat), | ||
round(vx.Length, precision()), | ||
round(vy.Length, precision()), | ||
round(vz.Length, precision())] |