Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

buffs applied based on weapon, several skill/buff changes #51

Open
wants to merge 1 commit into
base: main
Choose a base branch
from

Conversation

nitrogenetica
Copy link
Contributor

  1. Changed selfbuff logic to apply only selfbuffs for correct weapon type. Includes shields in offhand.

  2. Several updates on skills/buffs
    Assist

  • Replaced "Power Fist" with "Moon Beam" for support assists
  • Added preselect "Avalon Shield"

Mercenary

  • Added "Smite Axe", "Axe Mastery" and "Protection" buffs
  • Replaced "Shiled Bash" with "Slash"
  • Added preselect "Avalon Shield"

Blade

  • "Spring Attack" hits 5 times
  • Added "Blazing Sword" buff
  • Added "Protection" buff

Jester

  • Added "Enchant Blood" and "Enchant Poison" buffs, so players can free select which one shall apply
  • Added "Perfect Block" buff

Ranger

  • Removed "Yo-Yo Mastery" buff
  • Added "Perfect Block" buff

Billposter

  • "Belial Smashing" hits 5 times
  • Added "Stone Hand" buff

Knight

  • Added "Blazing Sword" buff

Copy link
Owner

@Frostiae Frostiae left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thank you for the PR!
Now that we don't actually use constants.skills anymore, do you mind removing those changes?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants