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Releases: GeoscienceAustralia/wofs

1.6.6

12 Apr 01:46
9188732
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Fix the part which requires to pin a low version xarray

WOfS Release 1.6.5

19 Aug 05:05
26b07b5
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  • Update the USGS C2 masking to include values outside the accepted range

WOfS Release 1.6.4

01 Jul 04:01
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  • Add flags dsm_no_data and ignore_dsm_no_data to Transform to make the DSM nodata flag configurable and to set whether DSM no_data is included as 'shaded'.

WOfS Release 1.6.3

09 Jun 01:45
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  • Update USGS C2 Landsat masking to add Cirrus

WOfS Release 1.6.3b1

09 Jun 01:41
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WOfS Release 1.6.3b1 Pre-release
Pre-release
  • Testing release

WOfS Release 1.6.3b1

09 Jun 01:28
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WOfS Release 1.6.3b1 Pre-release
Pre-release
  • Update USGS C2 Landsat masking to add Cirrus

WOfS Release 1.6.2

31 May 06:27
1575a76
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  • Include USGS C2 data handling

WOfS 1.5.7 DEA Collection 2 GQA Fix

06 May 05:48
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This release fixes a bug introduce in early 2020, which disabled the filtering out of poorly geolocated input datasets based on their GQA values.

This is specifically for the Collection 2 WOfS processing, running on the NCI, using datacube-wofs.

WOfS Release 1.6.1

12 Apr 01:35
fe4dd7c
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  • Minor change to digital elevation model handling, adding a small buffer around the edges to prevent artefacts in the terrain shadow map.

WOfS 1.6.0 - Collection 3 (29 October 2020)

29 Oct 03:03
3eacdc8
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The algorithm changes made is the 1.5.5 release are significant, and should not have been published as a minor point release.

This release is identical to v1.5.6, but will be the version used going forward for GA Collection 3 processing.

For any Collection 2 processing related fixes, we should fork from v1.5.4 only, and avoid using 1.5.5 or 1.5.6 or 1.6+.

Changes

  • Fixes a bug in the VirtualProduct Transform implementation caused by a pandas time selection bug

  • Updates to the algorithm parameters:

    • bit mask - replace sea mask bit (already not using) with low solar incidence angle mask; terrain shadow mask has its own bit.
    • low solar incidence threshold reduced to 10 (not masking out high latitude region in window).
    • replace hard-coded pixel scale in shadow calculation.
    • use bilinear resampling for DSM.