Materials
Ignat Ignatov edited this page Sep 26, 2017
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8 revisions
Each Material
Our Mod is based in the chemical part on the ALCHEMISTRY V 0.6.1.
Below is a complete list of training materials for the 1st stage.
- SETUP NEW MINECRAFT CLIENT FOR MINECRAFTFORGE 1.12 ON YOUR COMPUTER
- MINECHEM v6
- ALCHEMISTRY V 0.6.1 & ACTUALLY ADDITIONS
- DIAMOND
- NETHER FORTRESSES
- CHEMICAL MACHINES
- CELLULOSE
- MEDIUM STORAGE CRATE
- SUCROSE
- PROTEIN
- SILICON
- SILICON DIOXIDE
- ZINC OXIDE
- MINERAL SALT
- POTASSIUM NITRATE
- LEAD IODIDE
- WATER
- OXIDE
- STRONTIUM CARBONATE
- PHOSPHATE
- HYDROXYLAPATITE
- HYDROXIDE
- CARBONATE
- KAOLINITE
- COBALT ALUMINATE
- BERYL
- TRIGLYCERIDE
- PSILOCYBIN
- CUCURBITACIN
is matched by a set of Physical laws.
For example, the laws of reflection and refraction can be applied to glass.
To the water, the Helmholtz equation. Which is , also, called the Navier-Stokes equation.
To each block of material, you can add new Physical law and build on their basis new Machines.
If a Player tries to add an incorrect law to the block, he will receive links to pages in the Physics Teacher's Manual with text about the appropriate laws of physics.