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Releases: InfinityMods/TDDz

TDDz v1.3.1

23 Aug 19:13
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  • fixed rare issue with a cutscene in the Trollford caves in area DD9004
  • cosmetic

TDDz v1.3.0

22 Aug 19:31
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1.3.0
Russian translation
Trollford Item droppable flags corrected
Update SALAM01.D
Spell handling
Map graphics update
Worldmap corrections
AUTHOR > SUPPORT
Fix for #8
ReadMe corrections
Setup-TDDz.tp2 > TDDz.tp2
Fixed BG2 (not EE) installation.
Moved README to top-level dir and corrected markdown format
updated WeiDU

TDDz v1.2.10

21 Mar 15:06
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De-Roxanne'd

TDDz v1.2.7

07 Nov 09:25
ee39df9
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Update SALAM01.D

Assure Global to be set

TDDz v1.2.6

07 Nov 09:25
8639855
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EE game version 2.5 update
Contains corrections and adjustments collected between v1.2.5 (in2016) and game patch 2.5 release (in2018).
Those changes were tested in the master branch meanwhile.

TDDz v1.2.5

19 Dec 15:17
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Fix text importation for non-English installs on BG2 Enhanced Edition

TDDz v1.2.4 - DO NOT USE

08 Dec 22:12
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Failed attempt to fix translations

TDDz v1.2.3 - DO NOT USE

07 Nov 09:26
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  1. TDD uses a copy of the Athkatla Docks area (DD0300CT), but if you entered the buildings in that area, upon exiting you would be in the original docks area (AR0300), breaking the Riatavin Main Quest. This is now "fixed" by disabling area transition triggers in DD0300CT. Thanks to micbaldur for reporting this issue and to Nightfarer for writing the patching code! http://www.shsforums.net/topic/47635-notes-oddities-and-possible-bugs-in-my-bwp-game-spoilers/page-50#entry588120
  2. Updated WeiDU version of the setup-TDDz.exe to v24000 and added iconv utility and HANDLE_CHARSETS text conversion to prevent crashes on non-English language Enhanced Edition game installations (text will be converted to UTF-8 encoding now).

TDDz v1.2.2

03 Nov 16:51
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Disable invalid ARP010 area transition trigger to prevent crash - thanks to Roxanne for reporting the issue!

TDDz v1.2.1

03 Nov 15:31
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EET journal chapter number corrections by K4thos