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Zesty 3D Engine

A minimal raster 3D engine for learning purposes

The Zesty Engine is a CPU-based 3D engine that uses rasterization, a very common technique for realtime 3D rendering. The output is rendered through Softbuffer and winit.

Aim

At the start of this project, the original aim was to produce a 3D engine based on rasterization, before moving on to ray-tracing. However, I might turn this into a game engine later with Python as its scripting language. This project is not intended for commercial use though, it is simply a learning project.

Conventions Used

  1. All coordinates are left-handed, with X-axis to the right, Y-axis going up, and Z-axis going forward (into the screen).
  2. Following Wavefront OBJ convention, mesh triangle vertices are in counter-clockwise order.

Acknowledgement

Most of the theories I got from scratchapixel.com, go check them out!

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Minimal raster 3d engine for learning purposes, particularly on the topic of graphics and Rust.

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