Releases: Killarexe/Little-Rage
Releases · Killarexe/Little-Rage
0.5.2b
Little Rage 0.5.2b
Developper Notes
Well an other small update to patch a very major bug for high & low FPS users.
This bug make the player gravity depending on the number of FPS you have. So now it's fixed!
Also the 0.6a
will come may be in a few weeks. I've been working in other projects
Changelog:
- Patch a bug witch make gravity depends on FPS count
Full Changelog: 0.5.1b...0.5.2b
0.5.1b
Little Rage 0.5.1b
Developper notes
Well this small update adds many things that improve player's comfort in the game, and I think this game is really close to be complete!
This version really completes the 0.5b. And the goal of completing this game this year is really in reach.
The next version 0.6b
will be I think one of the easiest update to produce. So wait a month or less for the next update.
Good game - Killar.exe
Summary
- Improve Player's code
- Improve Logo
- Improve Parallax background
- Optimze particles
- Add a skin
- Remove unused code
- Patch player's jigged movement on mobile
- Patch version check
- Patch many bugs
Full Changelog: 0.5b...0.5.1b
0.5b
Little Rage 0.5b
- Add achievements
- Remade all GUIs/UIs
- Add new levels
- Remade level 4 & 5
- Add new musics
- Improve player's camera movement
- Remove musics
- Add new animations for the player
- Add new icons for the popup
- Improve loot boxes
- Add screenshot fonction (F2)
Full Changelog: 0.4.1a...0.5b
0.4.1a
0.4a
Little Rage 0.4a
- Added skins and hats
- Added a level editor
- Remade the entire game
- Added new animations for the player
- Remade and added new levels...
- Added Loot Boxes
- Remade the settings menu
- Remade the shop menu
- Remade the level selection menu
- Removed Discord RPC (for now)
- Added easter eggs....
0.3.1a
0.3a
0.2.5a
Little Rage 0.2a
Little Rage 0.2a
-
Ported to Godot
-
Now support for android
-
Now support for controllers
- New Logo, Icon
- Remade the uis
- Removed multiplayer
- Added easter eggs
- Added skins
- Remade levels
- Remade player movements