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unity-volume-rendering

Volume rendering by object space raymarching for Unity.

VolumeRendering.shader cut a volume each axes by _SliceMin, _SliceMax properties.

Object space raymarching

VolumeRendering component generates a Cube geometry which has 1.0 length edges. By object space raymarching techniques, rendering a volume with a MeshRenderer. (See references)

VolumeAssetBuilder

VolumeAssetBuilder builds a 3D texture asset from a pvm raw file. (volume raw data)

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Volume rendering by object space raymarching for Unity

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  • C# 72.1%
  • GLSL 27.9%