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PathFinding3D

A star pathfinding in 3d grid voxel environment. This code has been developed from 2D a star pathfinding method written by Sebastian Lague to 3d voxel environment.

Parameters

  • number of agents
  • ratio and number of voxel states; either walkable, semi-walkable or obstacle
  • position of the target
  • penalty value for semi-walkable region

Application

  • This script can be used for multi-agent path finding simulation when the position of the target is predefined

Note

  • no smoothing value and curvature path is applied in this project due to its voxel environment

Unity images

  • the black voxels represents obstacle and light brown represents semi-walkable regions

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  • parameters are adjustable from unity editor

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