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Initial release
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RangeMachine committed Sep 29, 2016
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12 changes: 12 additions & 0 deletions .gitignore
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Dependencies/Assembly-CSharp.dll
Dependencies/UnityEngine.dll
Sources/Clouds/obj/*
Sources/Geometry/obj/*
Sources/Utilities/obj/*
GameData/KerbalVisualEnhancements/Plugins/*
Unity/Bundles/*
Unity/Library/*
Unity/Temp/*
Unity/Unity.CSharp.csproj
Unity/Unity.sln
*.suo
7 changes: 7 additions & 0 deletions GameData/KerbalVisualEnhancements/Settings.cfg
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KERBAL_VISUAL_ENHANCEMENTS
{
volumeHexRadius = 12000
volumeSegmentDiv = 3
recursionLevel = 4
resursionLevelBody = 6
}
27 changes: 27 additions & 0 deletions KerbalVisualEnhancements.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Clouds", "Sources\Clouds\Clouds.csproj", "{8DF6A385-18E6-4E76-A060-4C3847CA3046}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Geometry", "Sources\Geometry\Geometry.csproj", "{8B24314B-4B75-43F3-B31C-FFA9FC83FB70}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Utilities", "Sources\Utilities\Utilities.csproj", "{6B877DDF-EBC6-4EFD-A0F7-01F7CAD8CF87}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
KerbalVisualEnhancements|Any CPU = KerbalVisualEnhancements|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8DF6A385-18E6-4E76-A060-4C3847CA3046}.KerbalVisualEnhancements|Any CPU.ActiveCfg = KerbalVisualEnhancements|Any CPU
{8DF6A385-18E6-4E76-A060-4C3847CA3046}.KerbalVisualEnhancements|Any CPU.Build.0 = KerbalVisualEnhancements|Any CPU
{8B24314B-4B75-43F3-B31C-FFA9FC83FB70}.KerbalVisualEnhancements|Any CPU.ActiveCfg = KerbalVisualEnhancements|Any CPU
{8B24314B-4B75-43F3-B31C-FFA9FC83FB70}.KerbalVisualEnhancements|Any CPU.Build.0 = KerbalVisualEnhancements|Any CPU
{6B877DDF-EBC6-4EFD-A0F7-01F7CAD8CF87}.KerbalVisualEnhancements|Any CPU.ActiveCfg = KerbalVisualEnhancements|Any CPU
{6B877DDF-EBC6-4EFD-A0F7-01F7CAD8CF87}.KerbalVisualEnhancements|Any CPU.Build.0 = KerbalVisualEnhancements|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
16 changes: 16 additions & 0 deletions LICENSE.md
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# GNU General Public License

> Kerbal Visual Enhancements is free software: you can redistribute it and/or modify
> it under the terms of the GNU General Public License as published by
> the Free Software Foundation, either version 3 of the License, or
> (at your option) any later version.
>
> Kerbal Visual Enhancements is distributed in the hope that it will be useful,
> but WITHOUT ANY WARRANTY; without even the implied warranty of
> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
> GNU General Public License for more details.
>
> You should have received a copy of the GNU General Public License
> along with this program. If not, see <<http://www.gnu.org/licenses/>>.
>
> Copyright (c) 2016 RangeMachine
33 changes: 33 additions & 0 deletions README.md
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# Kerbal Visual Enhancements
![Kerbal Visual Enhancements Logo](https://cloud.githubusercontent.com/assets/11577601/18886242/c375e298-84f7-11e6-8eb9-bf84e5dee596.jpg)

### About plugin

This is raw port of [**Environmental Visual Enhancements 7.4**](https://github.com/rbray89/EnvironmentalVisualEnhancements/releases/tag/7-4) for **Kerbal Space Program 1.2** with some modifications. Regedarding source plugin here fixed white clouds on the night side and Z-figthing when your are far away from planet.

It's supports all old clouds packs like [**BetterAtmospheres**](http://forum.kerbalspaceprogram.com/index.php?/topic/70221-025090-better-atmospheres-v5-june-14th-2014/), [**Astronomers Visual Pack**](http://forum.kerbalspaceprogram.com/index.php?/topic/92113-025-astronomers-visual-pack-interstellar-v2/) and others.

### How to build

1. Put `Assembly-CSharp.dll` and `UnityEngine.dll` into `Dependencies` folder
2. Build the project with **Visual Studio** or **Xamarin Studio**
3. Open `Unity` project with **Unity3D**
4. Click **Kerbal Visual Enhancements** -> **Build Bundles**
5. Copy shaders bundles from `Bundles` folder in Unity project to `GameData/KerbalVisualEnhancements/Shaders`

### License

> Kerbal Visual Enhancements is free software: you can redistribute it and/or modify
> it under the terms of the GNU General Public License as published by
> the Free Software Foundation, either version 3 of the License, or
> (at your option) any later version.
>
> Kerbal Visual Enhancements is distributed in the hope that it will be useful,
> but WITHOUT ANY WARRANTY; without even the implied warranty of
> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
> GNU General Public License for more details.
>
> You should have received a copy of the GNU General Public License
> along with this program. If not, see <<http://www.gnu.org/licenses/>>.
>
> Copyright (c) 2016 RangeMachine

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