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/***** CITYWORLD v1.01 * City world generator for Minecraft/Bukkit * Copyright (C) 2011-2012 daddychurchill <http://www.virtualchurchill.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. Todo Add command to level a city block Subway/elevated rail roads Terrain under the city Park benches and other furniture v1.01 * Fixed a default settings issue where Mountains were not being included * Reworked the ore distribution to speed things up a bit * Added an option for inclusion of the bedrock level lava fields v1.00 * Treats and Tricks in the Bunkers and Mineshafts * Reworked the sewers... you can now get seriously lost down there * Added IncludeSeas and IncludeMountains v0.90 * Bunkers and Mineshafts * Reworked the settings, you will need to wipe out your old CityWorld settings Permissions for CityWorld command * cityworld.command (defaults to op) Config option file is now generated when CityWorld runs. These options only affect "new generation" and are not world specific (yet). Changing them after a world has been generated will produce some odd results. These all default to true and simply control the inclusion of a certain feature or not. * IncludeSewers * IncludeCisterns * IncludeBasements * IncludeMines * IncludeBunkers * IncludeOres * IncludeCaves * IncludeBuildings * TreasuresInSewers * SpawnersInSewers * TreasuresInMines * SpawnersInMines * TreasuresInBunkers * SpawnersInBunkers * WorkingLights v0.80 * Include working terrain generation * Bridges and Tunnels now generate * Radio Towers * Oil drilling platforms out where the sea is deepest * Rural blocks are back * Interiors are still missing * ISSUE: lights sometimes don't light (or do) when we want them to... seems to be a Minecraft issue v0.7x * Never released due to "issues" v0.63 * 1.2.3-R0.2 Happy * Fixed a few string and permission issues v0.62 * 1.2.3 R0 Happy, since Bukkit doesn't support taller generated heights yet we are still stuck at 127, sorry v0.61 * 1.1 R6 Happy * Clay is used instead of Iron where possible * Rooftop air conditioners now don't use End Portal Frames anymore Config option file additions * Global.OresInSewers (true) //put the ores into the sewer vaults * Global.OresInUnderworld (true) //put the ores into the underworld v0.60 * Initial Permissions and Config file v0.57 * Quickie patch to permit support for 1.1 v0.56 * Added occasional crane on unfinished buildings * Hacked my way around a number of roof issues, still more that can be done * Added nav lights onto the tallest antenna on a building, if it has any v0.55 * Theming of city blocks (highrise, midrise, lowrise, big parks, etc.) * First pass of roofs (peaks, edges, antennas, air conditioners, etc.) v0.54 * West is North... I really hope I have this issue nailed this time * Rounded buildings and doors seem to be happy at last! * Added unfinished buildings, just to add variety v0.52 * Rounded buildings are back but I still need to get doors and stairs working with them better * Doors and stairs now position themselves better * Started support for unfinished buildings v0.51 * Turned off rounded buildings... for now v0.50 * Added rounded buildings.. but there are loads of issues remaining to be dealt with v0.40 * Added cisterns and most of the tops of parks * Added the command "CityWorld", which will teleport you to (and create) "CityWorld" * Added stairs back in (they might be missing in some buildings but that is pretty rare) * Added doors (like stairs they might be missing in some buildings) * Manholes are more functional (ladders and doors are down there now) * Roundabouts now have fountains, "ART!" or a bit of both * Got BlockPopulators working * Cleaned up the code considerably v0.30 * Added sewers and plumbing * Added vaults * Added basements * Removed stairs (coming back in next release) * Better road layouts * Better building layouts v0.20 * There is still much to do, but it is good beginning. * We now have a little bit of color. * There are basements and stairs but no doors... doh! v0.10 wow that is stark */
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Minecraft/Bukkit world generator for Trantor/Coruscant like worlds (planning stage)
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