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General Usage

ShinyHobo edited this page Jan 6, 2024 · 12 revisions

With the Multitool installed and configured, our Window should look like this:

Screenshot of the Modder's Multitool

At this point, let's get into understanding the features of the Multitool.

Index and Searching Files

The Multitool provides a handy file search function for its packed and unpacked files, which requires indexing the files to be effective.

GameObject Explorer

The GameObject Explorer, or GOE for short, is a useful tool that allows for quickly searching through Game Objects and their properties, as well as viewing their models. It serves a different purpose than the index search, and both are valuable tools for any modder.

Packaging/Unpacking Mod Files

One of the more common tasks modders will use the Multitool for is packaging their mods, or unpacking .pak files from other mods. Both of these functions work similarly to each other.

UUID/Handle Generation

If you're creating new Spells, Actions, Statuses, Passives, Races, or Classes, chances are, you're going to need to generate a ton of UUIDs and Localization Handles. Multitool makes this extremely easy, by having a built-in generator in the main window.

Unpacking .pak Files

This is a handy, but now-optional feature of the Multitool. It allows you to unpack the game files, and explore how Larian brought Baldur's Gate 3 to life. By using this, you'll have plenty of examples on how to create certain aspects of your mod.

Decompression

When the Multitool has finished Unpacking the game files, there are still files that can't be worked with directly, with extensions like .lsf, .lsb, or .loca. Fortunately, the Multitool can decompress these files into editable .lsx and .xml files.

Atlas Converter

The Multitool is capable of converting Frames to and from Atlas Sheets, significantly easing the process of generating icons.

Additional Information on Using the Multitool

Padme4000 has created a mini-tutorial on how to use this tool.